Search found 44 matches
- Thu Nov 19, 2020 9:48 am
- Forum: User Support
- Topic: Where the bump gets strange
- Replies: 29
- Views: 10985
Re: Where the bump gets strange
I get the same result of the procedural map, that flat look, when I take the 16k map and plug it into the triplanar bump node. What happens there?
- Wed Nov 18, 2020 11:12 pm
- Forum: User Support
- Topic: Where the bump gets strange
- Replies: 29
- Views: 10985
Re: Where the bump gets strange
Is the object scaled? Can you try to compare Cycles and Lux with exactly the same texture used as bump map (an image texture), to minimize other factors? I think I figured out something out. How is process of using a procedural map when rendering? Is it baked to an image? If yes, is there a hard re...
- Tue Nov 17, 2020 8:28 pm
- Forum: User Support
- Topic: Where the bump gets strange
- Replies: 29
- Views: 10985
Re: Where the bump gets strange
Yes, I know that the fBM isnt the best thing to test out. This is why I took the blender cloud node in my latest example. Can you produce a small high frequent noise procedurally for the bump that looks like bump, even when you are 10cm away with the camera? I would happy to see how.
- Tue Nov 17, 2020 7:31 pm
- Forum: User Support
- Topic: Where the bump gets strange
- Replies: 29
- Views: 10985
Re: Where the bump gets strange
No, the object is not scaled. Here is a video where I added a sphere. I baked the bump map from the original shader to a 16k tif and applied it to the cycles and luxcore shader to drive the bump. In cycles everything behaves like expected. The baked map and the procedural map do a good bump. If I ta...
- Mon Nov 16, 2020 11:05 pm
- Forum: User Support
- Topic: Where the bump gets strange
- Replies: 29
- Views: 10985
Re: Where the bump gets strange
Ok, lets take the real world example. This is what cycles looks. The red cube's width is 10cm cycles_10cm.PNG If I try to achieve this result with lux, the result looks like this. It looks weired at the bottom of the image. lux_10cm.PNG Here is the shader tree, where you can see that the bump value ...
- Mon Nov 16, 2020 8:35 pm
- Forum: User Support
- Topic: Where the bump gets strange
- Replies: 29
- Views: 10985
Where the bump gets strange
Hi, I tried to reacreate a bump, which was done in cycles. I needed a procedural noise, which is very small. I tried it with lux and it looked very strange. I invested some hours and that is the excerpt of it. I used a procedural dot-texture. With normal scaling everything looks like it should. Blac...
- Sat Nov 07, 2020 11:39 am
- Forum: Works in Progress
- Topic: Graswald and The Grove - Creating Lux Materials
- Replies: 43
- Views: 27050
- Sun May 17, 2020 8:25 pm
- Forum: User Support
- Topic: The flickerfree animation challenge
- Replies: 47
- Views: 24179
Re: The flickerfree animation challenge
I found a solution :D It is not the render setting or coding solution, but a post production solution. In this case I don't mind, because the rendering goes to after effects anyways and the result is how i wanted it to be. I used Neat Video, a plugin to mainly reduce noise, but also to reduce flicke...
- Thu May 14, 2020 6:16 am
- Forum: User Support
- Topic: The flickerfree animation challenge
- Replies: 47
- Views: 24179
Re: The flickerfree animation challenge
I may have spotted the chain of events that is the source of the problem. Because it is my birthday :mrgreen: , I would like to ask you what your plans are about this issue. I know that you have a lot of tasks to do, so I just want to know if you are working on that or not? My hope is still alive.
- Tue May 12, 2020 3:51 pm
- Forum: User Support
- Topic: Atmospheric perspective effect help!
- Replies: 10
- Views: 5165
Re: Atmospheric perspective effect help!
Hey PDRA
I really like your sky. Is it an image or do you render them?
I really like your sky. Is it an image or do you render them?