Search found 3441 matches

by B.Y.O.B.
Wed Oct 24, 2018 3:50 pm
Forum: Development
Topic: DLSC Explained
Replies: 25
Views: 15335

Re: DLCS Explained

lacilaci wrote: Wed Oct 24, 2018 3:06 pm btw, was this issue (viewtopic.php?f=4&t=483&start=20) with skylight fixed?
In the next release, you will have the "warmup samples" parameter available to fix it.
by B.Y.O.B.
Wed Oct 24, 2018 2:38 pm
Forum: Development
Topic: DLSC Explained
Replies: 25
Views: 15335

Re: DLCS Explained

Sharlybg wrote: Wed Oct 24, 2018 11:19 am Cache entry radius : The bigger the scene the bigger the number
Could we automatically compute this? (Maybe from scene bounding box)
If yes, we could show a multiplier to the user for those cases where the auto-computed value has to be adjusted.
by B.Y.O.B.
Wed Oct 24, 2018 11:27 am
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 232
Views: 142956

Re: Different Works in Progress

Yes, the default parameters for options is "ANIMATABLE", so by default every property is animatable.
https://docs.blender.org/api/2.79/bpy.props.html
However I think there are some property types which can't be animated at all, like StringProperty or PointerProperty.
by B.Y.O.B.
Tue Oct 23, 2018 10:10 pm
Forum: User Support
Topic: render and viewport show different results
Replies: 24
Views: 12331

Re: render and viewport show different results

I noticed that this area light has some uncommon scale values, e.g. -2.8 on the y axis. Anyway, the problem is that apparently it is transformed in a wrong way in final render so that it emits light in the opposite direction. In viewport render this does not happen. Viewport is different because eve...
by B.Y.O.B.
Tue Oct 23, 2018 9:34 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 232
Views: 142956

Re: Different Works in Progress

FarbigeWelt wrote: Tue Oct 23, 2018 8:22 pm Who did know that one can animate these values with keys set with "I" (if mouse pointer is over entry field)
This is a standard Blender feature, so it's not mentioned in the BlendLuxCore manual.
by B.Y.O.B.
Tue Oct 23, 2018 7:28 pm
Forum: User Support
Topic: render and viewport show different results
Replies: 24
Views: 12331

Re: render and viewport show different results

It seems the area lamp on the left is simply not emitting any light in final render, but works in viewport.
It could be a bug in the addon, I'll check.
by B.Y.O.B.
Tue Oct 23, 2018 6:23 pm
Forum: User Support
Topic: render and viewport show different results
Replies: 24
Views: 12331

Re: render and viewport show different results

I think this is not possible in Blender.
There is one active camera, and it is used in both viewport and render.
by B.Y.O.B.
Tue Oct 23, 2018 6:21 pm
Forum: Development
Topic: Azure pipeline building, tasting and releasing
Replies: 25
Views: 14963

Re: Azure pipeline building, tasting and releasing

The only thing missing seems the pyluxcoretools.exe created by the create-standalone.bat with PyInstaller The step "Gathering and packing binaries" shows this error in the log: 2018-10-23T16:17:57.6181618Z Traceback (most recent call last): 2018-10-23T16:17:57.6182059Z File "<string>...
by B.Y.O.B.
Tue Oct 23, 2018 6:18 pm
Forum: User Support
Topic: Mapping hdr file to area light
Replies: 6
Views: 3144

Re: Mapping hdr file to area light

To be honest, no idea.
You mean that brighter parts of the area light are sampled with higher probability than dark parts?
Dade, do triangle lights use MIS?
by B.Y.O.B.
Tue Oct 23, 2018 6:10 pm
Forum: User Support
Topic: render and viewport show different results
Replies: 24
Views: 12331

Re: render and viewport show different results

stefdln wrote: Tue Oct 23, 2018 5:57 pm Your cameras may be overlapping
Not sure what you mean? There can only be one active camera, so it doesn't matter if cameras overlap?