Search found 125 matches
- Wed May 26, 2021 6:07 pm
- Forum: Development
- Topic: Color spaces support (aka OpenColorIO v2.0)
- Replies: 52
- Views: 59084
Re: Color spaces support (aka OpenColorIO v2.0)
Hi Dade, I think there might be a bug with this, when used together with a ColorRamp? :? I first noticed this when I updated to the 2.6 daily (downloaded binary release from GitHub), on an existing scene with an image texture I was using for Roughness on a Glass material (I noticed it made the glass...
- Tue May 18, 2021 5:02 pm
- Forum: User Support
- Topic: Noise threshold, no clue what's happening
- Replies: 14
- Views: 5238
Re: Noise threshold, no clue what's happening
Then Noise Threshold is nearly useless in those situations? You might need to adapt it to your scene and use a higher value. :idea: If you watch the console output while it's rendering, it will tell you the current noise value. When you reach the desired (visual) noise level, that is your threshold...
- Tue May 18, 2021 3:46 pm
- Forum: User Support
- Topic: Noise threshold, no clue what's happening
- Replies: 14
- Views: 5238
Re: Noise threshold, no clue what's happening
Yes, I get that, but shouldn’t it stop the render after the first test with a threshold of 255? While the input is presented in levels (0-255) it is not based on output RGB colour space (0-255) but rather, the scaled raw float light intensity 0-Inf. Imagine that 0.0-1.0 is the same as levels 0-255....
- Tue May 18, 2021 3:33 pm
- Forum: User Support
- Topic: Question regarding Mix-Node (Color Math)
- Replies: 5
- Views: 2708
Re: Question regarding Mix-Node (Color Math)
I will try to recreate it with the math nodes but I am a little sceptical that I'll succeed (I am such a noob :D). I did this once. I just want to prepare you what it looks like, as BlendLuxCore does not support NodeGroups... :shock: LuxCore-overlay.png Before you ask, no, I don't still have the .b...
- Mon Mar 22, 2021 10:46 am
- Forum: User Support
- Topic: BSOD with RTX 2070
- Replies: 5
- Views: 2335
Re: BSOD with RTX 2070
Good to know, Thanks, Dade. I think I spoke too soon on the driver issue. While it seems more stable in general now, I've still managed to BSOD on some pretty simple scenes. I suppose it *could* be my PSU, but it's a 1200Watt PSU, so nominally I would consider my system overpowered. I should be abl...
- Thu Mar 11, 2021 1:39 pm
- Forum: Works in Progress
- Topic: Bathroom
- Replies: 8
- Views: 13452
Re: Bathroom
Wow, that looks incredible! I once stayed in a hotel that was converted from an old army barracks, the stone material reminds me of that - except yours is way more fancy with the glass windows They look so good!
IMHO the bevel on the sink basin looks pretty tight, you might cut yourself on it
IMHO the bevel on the sink basin looks pretty tight, you might cut yourself on it
- Thu Mar 11, 2021 7:22 am
- Forum: Development
- Topic: OIDN new version Out
- Replies: 27
- Views: 14606
- Fri Mar 05, 2021 2:15 pm
- Forum: Works in Progress
- Topic: Bathroom
- Replies: 8
- Views: 13452
Re: Bathroom
Yep, you guessed it rightjohannes.wilde wrote: ↑Fri Mar 05, 2021 1:02 pm That renders super fast, but if i have a larger radius, i get these light blobs and if i set the radius small, the caustics look like pure noise.
Any tricks for that. A lot more photons to shoot?
- Fri Mar 05, 2021 7:58 am
- Forum: Works in Progress
- Topic: Bathroom
- Replies: 8
- Views: 13452
Re: Bathroom
Should the ratio of light tracing / path tracing be equal? Ideally, for "equivalent" quality, yes. But it should not matter if there are extra samples in one or the other, it just means quality will be higher there (or you could think of it as performance "wasted"). Actually i h...
- Fri Mar 05, 2021 6:24 am
- Forum: Works in Progress
- Topic: Bathroom
- Replies: 8
- Views: 13452
Re: Bathroom
It's rare for CPU light tracing to be faster than a 2080 Ti in my experience with an i9 9900K and 2 2080 Tis :? But yes, if that is indeed the case, you could scale some CPU power to path tracing also. Does your scene and textures require more than 10GB memory so that you have to use out-of-core ren...