Search found 55 matches
- Sun Apr 26, 2020 2:55 pm
- Forum: Finished Work
- Topic: b2przemo renders
- Replies: 35
- Views: 42680
Re: b2przemo renders
Another cyberpunk character. A syndicate agent.
- Sun Apr 05, 2020 3:30 pm
- Forum: Finished Work
- Topic: b2przemo renders
- Replies: 35
- Views: 42680
Re: b2przemo renders
It was rendered in 2.2 version of Lux and to frankly speaking don't remember the exact cache settings I've used. For sure it was done with BiDir but those were the first test on glass materials. Glad You liked it. :) btw. Now I've noticed the tutorial about skin that You posted... Thanks, that's wha...
- Sun Apr 05, 2020 11:26 am
- Forum: Finished Work
- Topic: b2przemo renders
- Replies: 35
- Views: 42680
b2przemo renders
Hi Guys, Finally, I found some time to start learning Luxcore. Right now I use it only for my personal tests - trying to understand shading, doing some test at PBR textures in lux regular shaders, how to setup sss, glass or metal materials. I don't want to start every time a new thread when posting ...
- Fri Nov 22, 2019 4:39 pm
- Forum: Finished Work
- Topic: Obeżyna aka pigslove
- Replies: 3
- Views: 3167
Re: Obeżyna aka pigslove
Thanks,
Seems to me BiDir looks little bit brighter in gloss translucent and create sharper refractions in eyes. Basically the amount of hairs, high resolution and old gpu card render forced me to render on cpu anyway As far I remember final count was like 12.7Mln and 6.8Gb of ram.
b2przemo
Seems to me BiDir looks little bit brighter in gloss translucent and create sharper refractions in eyes. Basically the amount of hairs, high resolution and old gpu card render forced me to render on cpu anyway As far I remember final count was like 12.7Mln and 6.8Gb of ram.
b2przemo
- Fri Nov 22, 2019 3:32 pm
- Forum: Finished Work
- Topic: Obeżyna aka pigslove
- Replies: 3
- Views: 3167
Obeżyna aka pigslove
Hi guys, this is my first try on LuxCore mostly focus on hairs systems. Render used BDir with Sobol, without clamping and final output tonemapped by filmic. About 600 samples without denosing. Meshes was done in ZBrush, texturing in substance painter and designer. Hope You like it. b2przemo pigsLove...