I recently found some files line endings borked on linux ( touched with windows ? )
I suggest adding * text=auto to .gitattributes
Search found 136 matches
- Thu Feb 22, 2018 11:29 am
- Forum: Development
- Topic: Line endings
- Replies: 2
- Views: 3202
- Mon Feb 19, 2018 2:08 pm
- Forum: User Support
- Topic: Fix for blender_stucci ( + implicit wood fix )
- Replies: 3
- Views: 3032
Re: Fix for blender_stucci ( + implicit wood fix )
Ic, leave that part out ( blender_texture.cpp ) The first part was definitely cp/paste issue to fix ( readability ). blender_stucci has by no means a woodtype. diff --git a/src/slg/scene/parsetextures.cpp b/src/slg/scene/parsetextures.cpp index c5c8f91..bedd285 100644 --- a/src/slg/scene/parsetextur...
- Mon Feb 19, 2018 1:01 pm
- Forum: User Support
- Topic: Fix for blender_stucci ( + implicit wood fix )
- Replies: 3
- Views: 3032
Fix for blender_stucci ( + implicit wood fix )
Blender stucci was completely broken. Here is a fix for the right parsing + a fixed conditional of the ptypes. This also fixes partly blender_wood behavior. Edit:fixed overdone part. Ingredients: diff --git a/src/slg/scene/parsetextures.cpp b/src/slg/scene/parsetextures.cpp index c5c8f91..bedd285 10...
- Sun Feb 18, 2018 6:15 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 531350
Re: BlendLuxCore Development
Added the contour lines plugin. I think that was all of them. In my opinion OUTPUT_SWITCHER is not needed because we now have proper Blender integration for AOVs. By the way, LuxCore is missing the Glare plugin from Classic Lux. Looks all fine. Glare and other s can be as well done with blender com...
- Sun Feb 18, 2018 4:47 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 531350
Re: BlendLuxCore Development
Great.
Possibly would make sense to have the tonemapping default on ?
Possibly would make sense to have the tonemapping default on ?
- Sun Feb 18, 2018 12:11 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 531350
Re: BlendLuxCore Development
@Simon
You run into trouble using:
Flag is an python 3.6 feature but next blender will stay with py 3.5 afaik.
Verify by testing in master ( py 3.6 ) vs. 2.79_rc latest src ( 3.5 )
You run into trouble using:
Code: Select all
from enum import Flag, auto
Verify by testing in master ( py 3.6 ) vs. 2.79_rc latest src ( 3.5 )
- Sat Feb 17, 2018 11:32 pm
- Forum: User Support
- Topic: Blender Freeze OpenCL Render
- Replies: 22
- Views: 14555
- Sat Feb 17, 2018 11:14 pm
- Forum: User Support
- Topic: Blender Freeze OpenCL Render
- Replies: 22
- Views: 14555
Re: Blender Freeze OpenCL Render
And.... const u_int threadCount = 1; vector<boost::thread *> threads(threadCount, NULL); [LuxCore][1.590] Building visibility map of light source: __WORLD_BACKGROUND_LIGHT__ [LuxCore][1.694] Visibility map done in 0.10 secs with 1000000 samples (9.62M samples/sec) vs. const u_int threadCount = 1; ve...
- Sat Feb 17, 2018 11:08 pm
- Forum: User Support
- Topic: Blender Freeze OpenCL Render
- Replies: 22
- Views: 14555
Re: Blender Freeze OpenCL Render
Eeeeeek :o Testing now: vector<boost::thread *> threads(threadCount, NULL); ..but expect slower building . Edit: Result: [LuxCore][1.486] Building visibility map of light source: __WORLD_BACKGROUND_LIGHT__ [LuxCore][1.632] Visibility map done in 0.15 secs with 1000000 samples (6.83M samples/sec) Jens
- Sat Feb 17, 2018 10:27 pm
- Forum: User Support
- Topic: Blender Freeze OpenCL Render
- Replies: 22
- Views: 14555
Re: Blender Freeze OpenCL Render
Made a test with luxcoreui: diff --git a/src/slg/lights/envlightvisibility.cpp b/src/slg/lights/envlightvisibility.cpp index 0b0f63f..45d5049 100644 --- a/src/slg/lights/envlightvisibility.cpp +++ b/src/slg/lights/envlightvisibility.cpp @@ -191,7 +191,7 @@ void EnvLightVisibility::ComputeVisibility(...