Search found 15 matches

by Dexter
Thu Nov 28, 2019 2:07 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 436700

Re: MaxLuxCore - 3ds Max Integration for LuxCore

TAO wrote: Thu Nov 28, 2019 1:47 pm If it's possible for you, just open this scene and try to render.
http://3dfine.com/down/lux/004.zip
still the same problem :(
Image
by Dexter
Thu Nov 28, 2019 1:29 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 436700

Re: MaxLuxCore - 3ds Max Integration for LuxCore

TAO wrote: Thu Nov 28, 2019 1:06 pm I mean the texture name?
error message is about texture name.
can you tell me about what material and what texture name you used in your scene?
I did not use texture. just Scanline Standard material
by Dexter
Thu Nov 28, 2019 12:44 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 436700

Re: MaxLuxCore - 3ds Max Integration for LuxCore

TAO wrote: Thu Nov 28, 2019 12:28 pm What is the name that you used ?
I tried Arnold, Scanline Renderer and ART Renderer
by Dexter
Thu Nov 28, 2019 12:05 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 436700

Re: MaxLuxCore - 3ds Max Integration for LuxCore

Hello thank you for this great job. I installed the version LuxCoreMax-v0.0.2. but I have this crash when I open the material editor. Hi, dexter. Thank you for mention this issue. I already add a few features and fix some issues, also update the installer and try to upload the source code too. But ...
by Dexter
Thu Nov 28, 2019 10:48 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 436700

Re: MaxLuxCore - 3ds Max Integration for LuxCore

I manage to upgrade the project to work with new 3dsmax and visual studio, but all parameters change and most of the project is not usable. Lights, camera, all shaders none of them work and it's crash most of the time, but the good news is i can compile the project and I'll fix issues in the near f...