Search found 368 matches
- Fri May 07, 2021 5:34 am
- Forum: Finished Work
- Topic: Dez! projects
- Replies: 69
- Views: 90138
- Fri May 07, 2021 5:31 am
- Forum: Finished Work
- Topic: Dez! projects
- Replies: 69
- Views: 90138
- Thu May 06, 2021 10:32 am
- Forum: User Support
- Topic: Persistent Cache not loaded
- Replies: 13
- Views: 5715
Re: Persistent Cache not loaded
Water is so cool that I want to dive into it and swim under water the entire pool
- Thu May 06, 2021 9:36 am
- Forum: Finished Work
- Topic: Dez! projects
- Replies: 69
- Views: 90138
- Thu May 06, 2021 8:00 am
- Forum: Works in Progress
- Topic: steel 304
- Replies: 5
- Views: 12327
Re: steel 304
WIP rendering
Ready rendering
Ready rendering
- Thu May 06, 2021 7:55 am
- Forum: General Discussion
- Topic: 3D Modeling using SCULPT 4D on an emulated AMIGA 4000
- Replies: 5
- Views: 4785
Re: 3D Modeling using SCULPT 4D on an emulated AMIGA 4000
Thank you!
it was interesting to see "how it was".
Dade surprised too. Wow!
it was interesting to see "how it was".
Dade surprised too. Wow!
- Wed May 05, 2021 6:11 am
- Forum: User Support
- Topic: Performance issues
- Replies: 53
- Views: 26582
Re: Performance issues
I invented a solution to this problem.
Let pre-rendering do not work while transformations occur in the scene.
For example, if pre-rendering is launched, and I decided to move the object, the pre-rendering is waiting until I complete the action.
Let pre-rendering do not work while transformations occur in the scene.
For example, if pre-rendering is launched, and I decided to move the object, the pre-rendering is waiting until I complete the action.
- Mon May 03, 2021 10:24 am
- Forum: User Support
- Topic: Product rendering issues
- Replies: 5
- Views: 4277
Re: Product rendering issues
I know what kind of compilation of the nuclei. But I mean that the greater the Max Epsilon value, the longest starts rendering on the GPU. At values of 1, rendering starts 5 minutes when the same scene starts at 0.1 in 20 seconds. If you set the values of Max Epsilon 2, 4 ... The start of rendering ...
- Mon May 03, 2021 9:27 am
- Forum: User Support
- Topic: Product rendering issues
- Replies: 5
- Views: 4277
Re: Product rendering issues
Problem 1. More composing + less rendering = better result. We stripped headphones and glasses in different layers of rendering. Install in each layer individual lighting. What would get transparent glass - do not do world. Use Sun Hemi + HDR. I use 1, 2 and even 3 Sun Hemi HDR. I use additionally m...
- Mon May 03, 2021 9:00 am
- Forum: General Discussion
- Topic: Lux it! RenderFarm (analogue of Sheepit for Luxcore)
- Replies: 33
- Views: 49487
Re: Lux it! RenderFarm (analogue of Sheepit for Luxcore)
Unfortunately, the developer cannot do a project. In search of the cheapest way to carry out rendering, I communicated with the Barista addon developers. They have already conducted some tests, and soon we will have the opportunity to make a very cheap Luxcore visualization. https://twitter.com/Bari...