Search found 368 matches

by Dez!
Fri May 07, 2021 5:34 am
Forum: Finished Work
Topic: Dez! projects
Replies: 69
Views: 90138

Re: Dez! projects

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by Dez!
Fri May 07, 2021 5:31 am
Forum: Finished Work
Topic: Dez! projects
Replies: 69
Views: 90138

Re: Dez! projects

Image
by Dez!
Thu May 06, 2021 10:32 am
Forum: User Support
Topic: Persistent Cache not loaded
Replies: 13
Views: 5715

Re: Persistent Cache not loaded

Water is so cool that I want to dive into it and swim under water the entire pool
by Dez!
Thu May 06, 2021 9:36 am
Forum: Finished Work
Topic: Dez! projects
Replies: 69
Views: 90138

Re: Dez! projects

by Dez!
Thu May 06, 2021 8:00 am
Forum: Works in Progress
Topic: steel 304
Replies: 5
Views: 12327

Re: steel 304

WIP rendering
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Ready rendering
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by Dez!
Thu May 06, 2021 7:55 am
Forum: General Discussion
Topic: 3D Modeling using SCULPT 4D on an emulated AMIGA 4000
Replies: 5
Views: 4785

Re: 3D Modeling using SCULPT 4D on an emulated AMIGA 4000

Thank you!
it was interesting to see "how it was".
Dade surprised too. Wow!
by Dez!
Wed May 05, 2021 6:11 am
Forum: User Support
Topic: Performance issues
Replies: 53
Views: 26582

Re: Performance issues

I invented a solution to this problem.
Let pre-rendering do not work while transformations occur in the scene.
For example, if pre-rendering is launched, and I decided to move the object, the pre-rendering is waiting until I complete the action.
by Dez!
Mon May 03, 2021 10:24 am
Forum: User Support
Topic: Product rendering issues
Replies: 5
Views: 4277

Re: Product rendering issues

I know what kind of compilation of the nuclei. But I mean that the greater the Max Epsilon value, the longest starts rendering on the GPU. At values of 1, rendering starts 5 minutes when the same scene starts at 0.1 in 20 seconds. If you set the values of Max Epsilon 2, 4 ... The start of rendering ...
by Dez!
Mon May 03, 2021 9:27 am
Forum: User Support
Topic: Product rendering issues
Replies: 5
Views: 4277

Re: Product rendering issues

Problem 1. More composing + less rendering = better result. We stripped headphones and glasses in different layers of rendering. Install in each layer individual lighting. What would get transparent glass - do not do world. Use Sun Hemi + HDR. I use 1, 2 and even 3 Sun Hemi HDR. I use additionally m...
by Dez!
Mon May 03, 2021 9:00 am
Forum: General Discussion
Topic: Lux it! RenderFarm (analogue of Sheepit for Luxcore)
Replies: 33
Views: 49487

Re: Lux it! RenderFarm (analogue of Sheepit for Luxcore)

Unfortunately, the developer cannot do a project. In search of the cheapest way to carry out rendering, I communicated with the Barista addon developers. They have already conducted some tests, and soon we will have the opportunity to make a very cheap Luxcore visualization. https://twitter.com/Bari...