Search found 20 matches

by Sprocket
Wed Aug 15, 2018 11:22 pm
Forum: Works in Progress
Topic: Pool test scene
Replies: 10
Views: 9653

Re: Pool test scene

At such high sample counts it's almost useless to continue rendering because this is exceeding the limits of floating point precision. Nice scene, I wonder why the caustics are so different. I was starting to think it wasn't going to get any better at about 3M. Try using the path engine with metrop...
by Sprocket
Wed Aug 15, 2018 1:53 pm
Forum: Works in Progress
Topic: Pool test scene
Replies: 10
Views: 9653

Pool test scene

Bidir 35k samples:
pool test luxcore 35k bidir.jpg
Path 7051k samples:
pool test (luxcore path 7000k).png
by Sprocket
Tue Aug 14, 2018 1:30 pm
Forum: User Support
Topic: Water absorption scattering values.
Replies: 6
Views: 4479

Re: Water absorption scattering values.

Yes that's what I was meaning, I could not remember what they were called :D
by Sprocket
Tue Aug 14, 2018 9:20 am
Forum: User Support
Topic: Water absorption scattering values.
Replies: 6
Views: 4479

Re: Water absorption scattering values.

The scene is just a plane with ocean modifier applied to it, camera pointing straight up to the sky. I haven't been able to get any scene to render the same as old lux yet. Clamping might be affecting this scene, also I think there is a difference in the sky model used between the two.
by Sprocket
Tue Aug 14, 2018 8:23 am
Forum: User Support
Topic: Water absorption scattering values.
Replies: 6
Views: 4479

Re: Water absorption scattering values.

I found my old files hidden away on a hard drive.

Updated the scene for Luxcore. I did have to invert the absorption values though.
underwater final (luxcore bidir 16k).png
by Sprocket
Fri Aug 10, 2018 10:01 pm
Forum: User Support
Topic: Water absorption scattering values.
Replies: 6
Views: 4479

Water absorption scattering values.

I remember back on the old luxrender forums there was a lot of info about scattering values taken from papers, or converted from papers. Unfortunately the internet archive of the forum site does not have those pages saved (unless i just didnt find a good snaphot) I was wondering if anyone had some a...
by Sprocket
Sun Mar 11, 2018 9:44 am
Forum: Works in Progress
Topic: Lens test scene.
Replies: 3
Views: 3344

Re: Lens test scene.

Ahh yeah. no idea how i missed seeing them before!
by Sprocket
Sat Mar 10, 2018 7:54 am
Forum: Works in Progress
Topic: Lens test scene.
Replies: 3
Views: 3344

Re: Lens test scene.

luxcore path.jpg
by Sprocket
Sat Mar 10, 2018 7:02 am
Forum: User Support
Topic: alpha06 bugs
Replies: 46
Views: 27822

Re: alpha06 bugs

Im guessing this problem is limited to me: When trying to load cornell.cfg in luxcoreui I get the error:
Unable to open properties file: scenes/cornell/cornell.scn
by Sprocket
Sat Mar 10, 2018 2:52 am
Forum: Works in Progress
Topic: Lens test scene.
Replies: 3
Views: 3344

Lens test scene.

So im getting my head round everything in luxcore still, also dragging myself into the present and starting to use nodes too. First problem I have is the differnt in colour between luxcore and classic. Both of these are rendered with bidir. classic bidir.png luxcore bidir.jpg Is there a differnce in...