Search found 29 matches
- Wed Jan 24, 2018 11:38 am
- Forum: Works in Progress
- Topic: first test with water
- Replies: 22
- Views: 17895
Re: first test with water
That's fast, thanks a lot
- Mon Jan 22, 2018 4:19 pm
- Forum: Development
- Topic: BlendLuxCore Animation Improvements
- Replies: 14
- Views: 12128
Re: nakaging capsule
yes, at least in archviz (which is a very big chunck of the rendering community if not the biggest?) it's very used and tendency goes up.
- Mon Jan 22, 2018 6:47 am
- Forum: Development
- Topic: BlendLuxCore Animation Improvements
- Replies: 14
- Views: 12128
Re: nakaging capsule
That's the way Blender works and why Cycles also doesn't has this function yet, but I was speaking about the possible standalone py script Dade mentioned. It would remove all Blender's limitations, reduce memory footprint as you said and would be much easier to implement I thing.
- Sun Jan 21, 2018 7:51 pm
- Forum: News
- Topic: LuxCoreRender v2.0alpha2 released
- Replies: 21
- Views: 20653
Re: LuxCoreRender v2.0alpha2 released
Awesome, already tested, already lots of improvements!
To report the bugs, maybe a button more in the debug panel to save the log could help testers.
To report the bugs, maybe a button more in the debug panel to save the log could help testers.
- Sun Jan 21, 2018 7:46 pm
- Forum: Works in Progress
- Topic: first test with water
- Replies: 22
- Views: 17895
Re: first test with water
Particles are enabled :) I found 2 problems, they seem to be shift on Z when using emitter type. With hair, it makes an "list index out of range" error. The file is here: http://pasteall.org/blend/index.php?id=48776 Result with wireframe over to see the difference: particles render wirefra...
- Sun Jan 21, 2018 7:26 pm
- Forum: Development
- Topic: BlendLuxCore Animation Improvements
- Replies: 14
- Views: 12128
Re: nakaging capsule
BlendLuxCore could have already the potential do this: something like a special mode to export the scene at frame 0 than update only the camera with position of frame 0 to n. Or just automatically detect that the scene hasn't changed and update only the camera, a kind of optimized path for camera-o...
- Sun Jan 21, 2018 7:22 pm
- Forum: User Support
- Topic: Windows: Can't enable addon in latest Blender
- Replies: 42
- Views: 36248
Re: Windows: Can't enable addon in latest Blender
So after asking on IRC, they will decide tomorrow. The rule is to not update libs, It is quite the ABC of software release. Of course, they know it and they are the first wanting 2.79a to be stable to concentrate on 2.8x but... but they have to balance it with all the bad publicity they got I guess...
- Sun Jan 21, 2018 12:12 pm
- Forum: User Support
- Topic: Windows: Can't enable addon in latest Blender
- Replies: 42
- Views: 36248
Re: Windows: Can't enable addon in latest Blender
Would it be possible to build both a 3.5 and 3.6 version? I'm pretty sure 2.79a will use latest svn with all deps updated because of the vulnerabilities fuzz/scandal. It would help a lot to know if 2.79a is going to use Python 3.5 or 3.6. Isn't there someone in Blender Foundation that can answer th...
- Sun Jan 21, 2018 8:21 am
- Forum: Works in Progress
- Topic: first test with water
- Replies: 22
- Views: 17895
Re: first test with water
Is there a way to have get stable values, like a pre pass, running the pathtracing for 10sec, getting good enough values for the tonemapping and then save it in scene custom properties or so? This is basically like I implemented it. You start a rendering and after a warmup of 10 seconds it the opti...
- Sun Jan 21, 2018 7:53 am
- Forum: Works in Progress
- Topic: first test with water
- Replies: 22
- Views: 17895