Search found 235 matches
- Mon Jan 07, 2019 8:10 pm
- Forum: User Support
- Topic: Tile by tile Rendering
- Replies: 12
- Views: 8480
Re: Tile by tile Rendering
For example if you have an object which is hard to render, but doesn't cover much space in the image, surrounded by background (easy to render). In this case full image sampling would waste a lot of samples on the background, even with adaptive sampling, while tiled rendering would stop rendering t...
- Wed Dec 19, 2018 10:30 am
- Forum: Works in Progress
- Topic: Laci's wip
- Replies: 290
- Views: 147761
Re: Laci's wip
Wow, really nice!
- Sat Dec 08, 2018 10:56 pm
- Forum: Development
- Topic: Usability and Luxcore workflow streamlining ideas
- Replies: 62
- Views: 34303
Re: Usability and Luxcore workflow streamlining ideas
A small suggestion for the GUI:
I think it would be easier to set the brightness of the lamps in lumens instead of watts and efficacy. As incandescent bulbs are becoming increasingly irrelevant, the lumens value is being used more and more widely.
I think it would be easier to set the brightness of the lamps in lumens instead of watts and efficacy. As incandescent bulbs are becoming increasingly irrelevant, the lumens value is being used more and more widely.
- Sat Dec 08, 2018 10:44 pm
- Forum: Development
- Topic: Usability and Luxcore workflow streamlining ideas
- Replies: 62
- Views: 34303
Re: Usability and Luxcore workflow streamlining ideas
When we want to talk reality on this planet then the only "distant light" is the sun (maybe moon too). Oh yes, and the Sun is not so much brighter than a lightbulb. ;) So no, distant light needs to go, there is only a sun and ideally a flexible sun :D. ... But even then, we need direct co...
- Sat Dec 08, 2018 6:44 pm
- Forum: Development
- Topic: Usability and Luxcore workflow streamlining ideas
- Replies: 62
- Views: 34303
Re: Usability and Luxcore workflow streamlining ideas
It seems to me, that most of what your wrote would be solved, if the Distant was the default mode of the sun. In this case there could be a Physically correct switch, which triggered the current behavior. Note, I dont't have any problems with the current behavior of the sun, I love, that LuxCore is ...
- Sat Dec 01, 2018 9:39 pm
- Forum: Development
- Topic: Fund to accelerate Development
- Replies: 18
- Views: 10723
Re: Fund to accelerate Development
get rid of: bidir In contrast I think bidir is one of the most important distinguishing feature of Lux from Cycles. When you have some time, please do some comparisons, it can be a huge difference, and not at all only for caustics. https://forums.luxcorerender.org/download/file.php?id=2242&mode...
- Sat Nov 17, 2018 11:19 am
- Forum: User Support
- Topic: Shading issue
- Replies: 2
- Views: 1771
Re: Shading issue
That's the terminator problem. See the FAQ (on the bottom): https://wiki.luxcorerender.org/BlendLuxCore_FAQ#An_object_that_I_set_to_.22smooth_shading.22_looks_like_it_is_shaded_flat_in_shadow_penumbras Well, thanks. I see it isn't a LuxCore specific problem. In my original scene it was caused by a ...
- Sat Nov 17, 2018 10:56 am
- Forum: User Support
- Topic: Shading issue
- Replies: 2
- Views: 1771
Shading issue
I have an issue with smooth shading.
First I noticed it only with bump map, but then I created the attached sample scene, which shows the error even without bump.
I use v2.1 beta2.
First I noticed it only with bump map, but then I created the attached sample scene, which shows the error even without bump.
I use v2.1 beta2.
- Fri Oct 19, 2018 8:48 pm
- Forum: Works in Progress
- Topic: Laci's wip
- Replies: 290
- Views: 147761
- Fri Oct 19, 2018 6:43 pm
- Forum: Works in Progress
- Topic: Laci's wip
- Replies: 290
- Views: 147761
Re: first steps
I think, a volume would be the best for mist.