I have a question: I run render animation, but it is saved not denoised. How do you save denoised animations?
edit: I do it in luxblend
edit2: I think it's not possible without using "Compositing"
Search found 319 matches
- Sun Apr 14, 2019 11:52 pm
- Forum: Works in Progress
- Topic: OIDN animations
- Replies: 40
- Views: 28660
- Mon Mar 25, 2019 10:10 pm
- Forum: Finished Work
- Topic: Plagiarism
- Replies: 15
- Views: 10861
Re: Plagiarism
Probably... But that supposed to be a shark. Here's an orca I don't mind if anyone use this picture in their project Consider it CC0. They're plagiarized anyway
- Fri Mar 22, 2019 7:40 pm
- Forum: Finished Work
- Topic: Plagiarism
- Replies: 15
- Views: 10861
Re: Plagiarism
Thank you very much!
- Thu Mar 21, 2019 11:42 am
- Forum: Finished Work
- Topic: Plagiarism
- Replies: 15
- Views: 10861
Plagiarism: Not Menger Sponge
It's just column, beam and slab structure. All characters are the same to see how they would look in different lighting. As expected, they are almost invisible in the dark, overexposed when overly exposed and dull when out of focus. Fabric may seem a bit too transparent, but it's just denoiser got c...
- Mon Mar 18, 2019 6:38 pm
- Forum: Works in Progress
- Topic: Menger Sponge
- Replies: 20
- Views: 28924
Re: Menger Sponge
Looks like great target for me to plagiarize ^^
upd: nice painting, right?
upd: nice painting, right?
- Sun Mar 17, 2019 5:43 pm
- Forum: User Support
- Topic: Strange behavior of lamps and glass
- Replies: 14
- Views: 7605
Re: Strange behavior of lamps and glass
In reality, glass is almost always slightly dirty, covered with grease and dust, and these materials scatter light randomly around which can then be seen in a scenario like you describe. I (partly) disagree. Though dust and grease can and often do cover glass surface, it is easy to get rid of them ...
- Thu Mar 14, 2019 3:07 pm
- Forum: Works in Progress
- Topic: Maxime residence
- Replies: 6
- Views: 6112
Re: Maxime residence
Background seems to be closer to the camera than the building in the bottom image .
- Sun Mar 10, 2019 1:12 am
- Forum: Finished Work
- Topic: Plagiarism
- Replies: 15
- Views: 10861
Plagiarism: Control Panel
369 samples
with OIDN ~
without denoiser ~
Meters actually have scales, but there's not enough samples for them to become apparent behind rough glass.
Wrinkled texture greatly lowers performance (it's 1.5-2 times slower with it).
with OIDN ~
without denoiser ~
Meters actually have scales, but there's not enough samples for them to become apparent behind rough glass.
Wrinkled texture greatly lowers performance (it's 1.5-2 times slower with it).
- Sat Mar 09, 2019 1:41 pm
- Forum: Works in Progress
- Topic: Comparison Between Lux and Cycles
- Replies: 20
- Views: 19096
Re: Comparison Between Lux and Cycles
Maybe a look from a different view, instead of looking for flaws, do what makes it look as close as possible to your intended goal. But I don't looking for flaws, it's flaws come looking for me! :D When I must use bump, I do normal maps, them working fine. It's just I'm a bit frustrated when height...
- Fri Mar 08, 2019 11:06 am
- Forum: Works in Progress
- Topic: Comparison Between Lux and Cycles
- Replies: 20
- Views: 19096
Re: Comparison Between Lux and Cycles
Look, there's black and white map. Curb length is 1 meter; ball diameter is 10 cm. Bump height is 80 cm! And if I set it to anything below 10 cm, bump just disappear. b2.png ~ But if I remap the map to values from 0.5 to 1.0, bump height has to be just 2mm. b1.png ~ And if I use HDRI, these values h...