https://github.com/LuxCoreRender/BlendLuxCore/issues/69
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Search found 456 matches
- Thu Feb 08, 2018 10:10 am
- Forum: User Support
- Topic: Viewport render: change light type problem
- Replies: 2
- Views: 3725
- Thu Feb 08, 2018 8:41 am
- Forum: Development
- Topic: Visibility driven sampling of env. light sources (aka portals without portals)
- Replies: 16
- Views: 18200
Re: Visibility driven sampling of env. light sources (aka portals without portals)
Yes... Really impressive and useful for interiors renderings.
- Thu Feb 08, 2018 8:36 am
- Forum: User Support
- Topic: Viewport render: change light type problem
- Replies: 2
- Views: 3725
Viewport render: change light type problem
Just to report this: - create a point (or spot) light - run a viewport render - change light type to area - the render update itself adding the area light mesh - change again to point (or spot) - render will not delete the area light mesh This is a test scene the filename is IES related cause I'm te...
- Thu Feb 08, 2018 8:00 am
- Forum: User Support
- Topic: Compiling rules: when should it happen?
- Replies: 31
- Views: 21972
Re: Compiling rules: when should it happen?
I'm preparing the scene to share with you and testing before release it I've redone a render test with OCL and now the recompiling is fast ( I was not prepared to measure it cause I was expecting minutes but actually it was really fast cause after some seconds, probably less then 5, it starts). The ...
- Thu Feb 08, 2018 7:40 am
- Forum: Works in Progress
- Topic: Sunset
- Replies: 18
- Views: 13940
- Wed Feb 07, 2018 4:38 pm
- Forum: User Support
- Topic: Compiling rules: when should it happen?
- Replies: 31
- Views: 21972
- Wed Feb 07, 2018 4:06 pm
- Forum: User Support
- Topic: Compiling rules: when should it happen?
- Replies: 31
- Views: 21972
Re: Compiling rules: when should it happen?
My VGA is a Quadro K5200 and the CPU is an intel Xeon E5 v3 @3.5Ghz with 16GB. At the moment I have a very few basic material like matte, one glass, one metal. Area lights with IES file, a Sun light + Sky background. About the viewport preview I have to admit that it's quick to start. Just 1 or 2 se...
- Wed Feb 07, 2018 3:36 pm
- Forum: User Support
- Topic: Compiling rules: when should it happen?
- Replies: 31
- Views: 21972
Re: Compiling rules: when should it happen?
ok. understood.
I don't know how much I can ask but , in my PC, every recompiling needs me more than 15 minutes. So if it's a correct recompiling time, it's a bit difficult to use.
If my recompiling time is correct I hope that something will be done to reduce this.
I don't know how much I can ask but , in my PC, every recompiling needs me more than 15 minutes. So if it's a correct recompiling time, it's a bit difficult to use.
If my recompiling time is correct I hope that something will be done to reduce this.
- Wed Feb 07, 2018 3:16 pm
- Forum: User Support
- Topic: Compiling rules: when should it happen?
- Replies: 31
- Views: 21972
Compiling rules: when should it happen?
Today I had a bit of free time for testing. One question: compiling kernels should happen everytime I enable a new render feature? For example I create a new material type I've never created before or I had a sky texture and so on. I'm asking this because I've launched some F12 render and sometimes ...
- Tue Feb 06, 2018 1:13 pm
- Forum: Works in Progress
- Topic: nakaging capsule
- Replies: 54
- Views: 39676
Re: nakaging capsule
Like i forget to pack external data into blend file. but don't worry the final project files is intended to be release as a free Luxcore example scene. ;) Nice to hear... but... Make sure you are using 2.79a Release Candidate or (on Linux) a recent buildbot build. https://github.com/LuxCoreRender/B...