Search found 456 matches

by marcatore
Thu Feb 08, 2018 8:41 am
Forum: Development
Topic: Visibility driven sampling of env. light sources (aka portals without portals)
Replies: 16
Views: 18200

Re: Visibility driven sampling of env. light sources (aka portals without portals)

Yes... Really impressive and useful for interiors renderings.
by marcatore
Thu Feb 08, 2018 8:36 am
Forum: User Support
Topic: Viewport render: change light type problem
Replies: 2
Views: 3725

Viewport render: change light type problem

Just to report this: - create a point (or spot) light - run a viewport render - change light type to area - the render update itself adding the area light mesh - change again to point (or spot) - render will not delete the area light mesh This is a test scene the filename is IES related cause I'm te...
by marcatore
Thu Feb 08, 2018 8:00 am
Forum: User Support
Topic: Compiling rules: when should it happen?
Replies: 31
Views: 21972

Re: Compiling rules: when should it happen?

I'm preparing the scene to share with you and testing before release it I've redone a render test with OCL and now the recompiling is fast ( I was not prepared to measure it cause I was expecting minutes but actually it was really fast cause after some seconds, probably less then 5, it starts). The ...
by marcatore
Thu Feb 08, 2018 7:40 am
Forum: Works in Progress
Topic: Sunset
Replies: 18
Views: 13940

Re: Sunset

B.Y.O.B. wrote: Wed Feb 07, 2018 8:41 pm Quick shot from a different position.
really more interesting than the other ones.

really good!
by marcatore
Wed Feb 07, 2018 4:38 pm
Forum: User Support
Topic: Compiling rules: when should it happen?
Replies: 31
Views: 21972

Re: Compiling rules: when should it happen?

B.Y.O.B. wrote: Wed Feb 07, 2018 4:17 pm Currently the viewport is CPU-only (no OpenCL involved).
With RTPATHOCL you would moan a lot :P
Eheheh...There is always a good reason for everything :)
by marcatore
Wed Feb 07, 2018 4:06 pm
Forum: User Support
Topic: Compiling rules: when should it happen?
Replies: 31
Views: 21972

Re: Compiling rules: when should it happen?

My VGA is a Quadro K5200 and the CPU is an intel Xeon E5 v3 @3.5Ghz with 16GB. At the moment I have a very few basic material like matte, one glass, one metal. Area lights with IES file, a Sun light + Sky background. About the viewport preview I have to admit that it's quick to start. Just 1 or 2 se...
by marcatore
Wed Feb 07, 2018 3:36 pm
Forum: User Support
Topic: Compiling rules: when should it happen?
Replies: 31
Views: 21972

Re: Compiling rules: when should it happen?

ok. understood.

I don't know how much I can ask but , in my PC, every recompiling needs me more than 15 minutes. So if it's a correct recompiling time, it's a bit difficult to use.

If my recompiling time is correct I hope that something will be done to reduce this.
by marcatore
Wed Feb 07, 2018 3:16 pm
Forum: User Support
Topic: Compiling rules: when should it happen?
Replies: 31
Views: 21972

Compiling rules: when should it happen?

Today I had a bit of free time for testing. One question: compiling kernels should happen everytime I enable a new render feature? For example I create a new material type I've never created before or I had a sky texture and so on. I'm asking this because I've launched some F12 render and sometimes ...
by marcatore
Tue Feb 06, 2018 1:13 pm
Forum: Works in Progress
Topic: nakaging capsule
Replies: 54
Views: 39676

Re: nakaging capsule

Like i forget to pack external data into blend file. but don't worry the final project files is intended to be release as a free Luxcore example scene. ;) Nice to hear... but... Make sure you are using 2.79a Release Candidate or (on Linux) a recent buildbot build. https://github.com/LuxCoreRender/B...