Search found 235 matches

by provisory
Mon Feb 25, 2019 12:44 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 508112

Re: PhotonGI cache

You didn't upload the scene! ;)
by provisory
Sun Feb 24, 2019 1:00 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 508112

Re: PhotonGI cache

Is it normal, that Blender crashes with Caustic Cache, when there aren't any specular material in the scene? For example, if I change the dice material in B.Y.O.B.'s scene to mirror, it works fine, but when I change it to glossy (with minimum roughness and high specularity too) it crashes on the sta...
by provisory
Wed Feb 20, 2019 11:14 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 508112

Re: PhotonGI cache

Dade wrote: Wed Feb 20, 2019 10:39 am Can you post a test scene causing the crash ?
Currently I'm AFK, maybe later.
by provisory
Wed Feb 20, 2019 10:24 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 508112

Re: PhotonGI cache

I have instant crash when I try to render any scene... Does it happen with any scene ? For instance, including the one posted above by B.Y.O.B. ? It didn't crash with B.Y.O.B.'s scene! However it always crashed before, even with a default cube and sun. So, I assume, it's something with my settings.
by provisory
Wed Feb 20, 2019 9:40 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 508112

Re: PhotonGI cache

I have instant crash when I try to render any scene with caustic cache (path CPU).
I have 8 GB RAM. Maybe it's low RAM related?
by provisory
Fri Feb 08, 2019 8:02 am
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 158496

Re: OpenImageDenoise

lacilaci wrote: Fri Feb 08, 2019 7:09 am I personaly think adaptivity should be revisited in general.
+1
by provisory
Mon Feb 04, 2019 7:25 pm
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 158496

Re: OpenImageDenoise

First of all, great respect for everyone involved in this development! It was really inspiring to follow it in the forum. I wonder that now that LuxCore has these new albedo and normal passes, maybe BCD could use them too. I can imagine, that it would give better results in some cases than OIDN. (Pr...
by provisory
Fri Jan 11, 2019 3:02 pm
Forum: User Support
Topic: Procedural texture with 2D Mapping
Replies: 3
Views: 2242

Re: Procedural texture with 2D Mapping

:(
Anyway, thanks for your answer.
by provisory
Fri Jan 11, 2019 2:42 pm
Forum: User Support
Topic: Procedural texture with 2D Mapping
Replies: 3
Views: 2242

Re: Procedural texture with 2D Mapping

I will try to ask differently.
Is there a procedural noise texture (like Perlin) in BlendLuxCore that can be used with UV Map?
by provisory
Thu Jan 10, 2019 5:23 pm
Forum: User Support
Topic: Procedural texture with 2D Mapping
Replies: 3
Views: 2242

Procedural texture with 2D Mapping

How can I use a procedural texture in BlendLuxCore with 2D Mapping?
Currently I'd like to use something like a stretched Perlin Noise (for randomised stripes) and I'd like it to follow the edges of the object.
So it should use the UV map.