Bidir is often needed when the light is hard to reach (like the lamp scene with the lampshade), but shadow areas still converge faster with sobol. IMHO
Search found 235 matches
- Sat Apr 20, 2019 9:04 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68359
Re: Adaptive sampling improvements
- Sat Apr 20, 2019 7:14 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68359
Re: Adaptive sampling improvements
...the only real/effective adaptive sampler for BiDir is Metropolis because Adaptive Sobol can work only on eye paths while light paths are unaffected. ... Thank you for your advice! However in my (not too extensive) experience, it's harder to get noise-free result with metropolis than with sobol (...
- Sat Apr 20, 2019 10:02 am
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68359
Re: Adaptive sampling improvements
If I'm right, BlendLuxCore still didn't catch up with the new adaptive sampling parameters, so I used LuxCore UI. I've found the parameters in the code: film.noiseestimation.warmup and film.noiseestimation.step . Blender's color management (Filmic) is really missing here, so these images don't look ...
- Fri Apr 19, 2019 8:04 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68359
Re: Adaptive sampling improvements
Great news, thank you for your efforts!
I'll test it tomorrow.
I think this is a good direction and it'll give the best results in most cases.alpistinho wrote: ↑Fri Apr 19, 2019 6:51 pm Besides, keep in mind that the tonemap you chose is considered during the noise estimation...
- Tue Apr 16, 2019 5:52 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68359
Re: Adaptive sampling improvements
Here's the file with Null (Transparent) material set to the lamp shade.
- Tue Apr 16, 2019 5:44 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68359
Re: Adaptive sampling improvements
3d is just a hobby for me, and I try to help you as much as I can.
- Tue Apr 16, 2019 5:35 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68359
Re: Adaptive sampling improvements
I see, thanks!alpistinho wrote: ↑Tue Apr 16, 2019 5:25 pm Yes the parameter has been changed and blendluxcore has not been changed yet.
Unfortunately I have a constant lack of time. (Work + family)If you can, give Random a try just to confirm my findings.
Would it help you if I uploaded the scene with the lamp shade hidden?
- Tue Apr 16, 2019 5:20 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68359
Re: Adaptive sampling improvements
This is unlikely because the samplecount pass shows the effect of adaptivity.FarbigeWelt wrote: ↑Tue Apr 16, 2019 9:38 am What if Sobol acts contrary, I mean adaptive 0.0 in blendluxcore
pushes Sobol to be perfectly adaptive and vice a versa?
- Tue Apr 16, 2019 5:18 pm
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68359
Re: Adaptive sampling improvements
Something happened with Warmup and Test Step Samples in the daily build?
The SAMPLECOUNT pass starts to change only after about 70 samples now, even if I set 1 or 5 for both.
The SAMPLECOUNT pass starts to change only after about 70 samples now, even if I set 1 or 5 for both.
- Tue Apr 16, 2019 8:50 am
- Forum: Development
- Topic: Adaptive sampling improvements
- Replies: 145
- Views: 68359
Re: Adaptive sampling improvements
A test with Path engine (Sobol, 100 samples). For this one I've set Null (Transparent) material to the shade.
As I see, adaptive is noisier here too.
As I see, adaptive is noisier here too.