Search found 1018 matches

by FarbigeWelt
Fri Sep 25, 2020 11:51 am
Forum: User Support
Topic: Where does deep blue of glass sphere come from?
Replies: 2
Views: 1491

Re: Where does deep blue of glass sphere come from?

In general, mixing opacity with transparent materials is a bad idea, they are 2 contradicting properties: opacity literally makes the surface exists/not-exists (i.e. ray tracing can continue, ignoring the surface, it is like a glass with IOR 1.0). So it is like mixing two glasses with different IOR...
by FarbigeWelt
Fri Sep 25, 2020 9:09 am
Forum: User Support
Topic: Where does deep blue of glass sphere come from?
Replies: 2
Views: 1491

Where does deep blue of glass sphere come from?

Glass, Volume - heterogenous -, strange deep blue color of glass.jpg At the moment Glass opacity is larger than 0.0, means visible, deep blue appears above horizon line. In my opinion this asks for explanation :?: :?: :?: because I cannot see any physical explanation for this strong saturation of p...
by FarbigeWelt
Fri Sep 25, 2020 9:01 am
Forum: Finished Work
Topic: F-104G
Replies: 10
Views: 6541

Re: SHOCKWAVES!!! - Re: F-104G

Here what I have achieved with concentric discs in the shape of the shockwaves, and a simply Disney material with a band/color ramp connected in "wrong" inputs, but that worked fine for the final result. The final image (256 samples) was despeckled with a photo editor. Attached a screensh...
by FarbigeWelt
Thu Sep 24, 2020 4:42 pm
Forum: User Support
Topic: Renderspeed Luxcore vs Cycles Final/Viewport
Replies: 6
Views: 3979

Re: Luxcore vs Cycles Final/Viewport

As shown in histograms below LuxCoreRender LCR renders images with extended dynamic. The difference is not very large, how ever it is good visible in the dark parts of the image. I guess this is an advantage for LCR when comparing versus Cycles. Histogram_LCR shows little more dynamic.png Noise can ...
by FarbigeWelt
Thu Sep 24, 2020 8:01 am
Forum: Computer Graphic News
Topic: Non-Photorealistic Rendering (NPR)
Replies: 0
Views: 7477

Non-Photorealistic Rendering (NPR)

Well, sometimes 3D rendering leads to very different results like explained in following paper. What do you think about hand drawn like renderings? Procedural Generation of Hand-drawn like Line Art Tam´as Umenhoffer, Mil´an Magdics, and K´aroly Zsolnai Procedural Brush Synthesis Paper BME IIT, Hunga...
by FarbigeWelt
Wed Sep 23, 2020 8:45 am
Forum: Finished Work
Topic: F-104G
Replies: 10
Views: 6541

Re: F-104G

An experiment with the F-104 immersed in the clouds, and with a different lighting setup. Please don't mind the trail glitches, the mesh defining volumetric volume shape has some kown problems (crossing polygons, it is another experiment with more transparent layers of concentric trails). Bye Your ...
by FarbigeWelt
Wed Sep 23, 2020 8:33 am
Forum: Finished Work
Topic: Kitchen kitbashing LOL
Replies: 5
Views: 3992

Re: Kitchen STANDARDS

Hi Sharlybg You post a lot of nice realistic looking renders of Kitchens and equipment. Are you aware of norm/standard ISO 3055:1985(en) „Kitchen equipment — Coordinating sizes“? Do you know Switzerland accepted this standard but also keeps its own standard older than first version of this ISO? The ...
by FarbigeWelt
Wed Sep 23, 2020 8:17 am
Forum: Finished Work
Topic: The outside Lux renders
Replies: 20
Views: 26565

Re: The outside Lux renders

Sometime ago I started using #luxcorerender on Instagram. It took a while until other poster joined this hash tag group. Meanwhile you can find more than 500 pictures with #luxcorerender. This means the user base working with this great renderer is growing. Last time I ran through the latest images ...
by FarbigeWelt
Tue Sep 22, 2020 1:15 pm
Forum: Finished Work
Topic: Mediabook
Replies: 50
Views: 39450

Brave Downstairs - The Clip

by FarbigeWelt
Sun Sep 20, 2020 8:43 am
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 232
Views: 147475

Brave Down Stairs

Up Stare 3.png Up Stare 2.png Up Stare 1.png Down Stare 1.png Please, -< c l i c k >- to view animated GIF. Brave-Down-Stairs.gif Enjoyed? :lol: 320*256, 300 frames, rendering time per frame ~1m05, path openCL with environment light cache (EnvLC) Due to persistent EnvLC render on top the scene with...