Search found 1018 matches
- Fri Sep 25, 2020 11:51 am
- Forum: User Support
- Topic: Where does deep blue of glass sphere come from?
- Replies: 2
- Views: 1491
Re: Where does deep blue of glass sphere come from?
In general, mixing opacity with transparent materials is a bad idea, they are 2 contradicting properties: opacity literally makes the surface exists/not-exists (i.e. ray tracing can continue, ignoring the surface, it is like a glass with IOR 1.0). So it is like mixing two glasses with different IOR...
- Fri Sep 25, 2020 9:09 am
- Forum: User Support
- Topic: Where does deep blue of glass sphere come from?
- Replies: 2
- Views: 1491
Where does deep blue of glass sphere come from?
Glass, Volume - heterogenous -, strange deep blue color of glass.jpg At the moment Glass opacity is larger than 0.0, means visible, deep blue appears above horizon line. In my opinion this asks for explanation :?: :?: :?: because I cannot see any physical explanation for this strong saturation of p...
- Fri Sep 25, 2020 9:01 am
- Forum: Finished Work
- Topic: F-104G
- Replies: 10
- Views: 6541
Re: SHOCKWAVES!!! - Re: F-104G
Here what I have achieved with concentric discs in the shape of the shockwaves, and a simply Disney material with a band/color ramp connected in "wrong" inputs, but that worked fine for the final result. The final image (256 samples) was despeckled with a photo editor. Attached a screensh...
- Thu Sep 24, 2020 4:42 pm
- Forum: User Support
- Topic: Renderspeed Luxcore vs Cycles Final/Viewport
- Replies: 6
- Views: 3979
Re: Luxcore vs Cycles Final/Viewport
As shown in histograms below LuxCoreRender LCR renders images with extended dynamic. The difference is not very large, how ever it is good visible in the dark parts of the image. I guess this is an advantage for LCR when comparing versus Cycles. Histogram_LCR shows little more dynamic.png Noise can ...
- Thu Sep 24, 2020 8:01 am
- Forum: Computer Graphic News
- Topic: Non-Photorealistic Rendering (NPR)
- Replies: 0
- Views: 7477
Non-Photorealistic Rendering (NPR)
Well, sometimes 3D rendering leads to very different results like explained in following paper. What do you think about hand drawn like renderings? Procedural Generation of Hand-drawn like Line Art Tam´as Umenhoffer, Mil´an Magdics, and K´aroly Zsolnai Procedural Brush Synthesis Paper BME IIT, Hunga...
- Wed Sep 23, 2020 8:45 am
- Forum: Finished Work
- Topic: F-104G
- Replies: 10
- Views: 6541
Re: F-104G
An experiment with the F-104 immersed in the clouds, and with a different lighting setup. Please don't mind the trail glitches, the mesh defining volumetric volume shape has some kown problems (crossing polygons, it is another experiment with more transparent layers of concentric trails). Bye Your ...
- Wed Sep 23, 2020 8:33 am
- Forum: Finished Work
- Topic: Kitchen kitbashing LOL
- Replies: 5
- Views: 3992
Re: Kitchen STANDARDS
Hi Sharlybg You post a lot of nice realistic looking renders of Kitchens and equipment. Are you aware of norm/standard ISO 3055:1985(en) „Kitchen equipment — Coordinating sizes“? Do you know Switzerland accepted this standard but also keeps its own standard older than first version of this ISO? The ...
- Wed Sep 23, 2020 8:17 am
- Forum: Finished Work
- Topic: The outside Lux renders
- Replies: 20
- Views: 26565
Re: The outside Lux renders
Sometime ago I started using #luxcorerender on Instagram. It took a while until other poster joined this hash tag group. Meanwhile you can find more than 500 pictures with #luxcorerender. This means the user base working with this great renderer is growing. Last time I ran through the latest images ...
- Tue Sep 22, 2020 1:15 pm
- Forum: Finished Work
- Topic: Mediabook
- Replies: 50
- Views: 39450
- Sun Sep 20, 2020 8:43 am
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 147475
Brave Down Stairs
Up Stare 3.png Up Stare 2.png Up Stare 1.png Down Stare 1.png Please, -< c l i c k >- to view animated GIF. Brave-Down-Stairs.gif Enjoyed? :lol: 320*256, 300 frames, rendering time per frame ~1m05, path openCL with environment light cache (EnvLC) Due to persistent EnvLC render on top the scene with...