Search found 43 matches
- Tue Apr 07, 2020 9:03 am
- Forum: Finished Work
- Topic: Shiny cristals
- Replies: 6
- Views: 4116
Re: Shiny cristals
those crystals are very nice additions indeed!
- Sat Mar 28, 2020 7:38 pm
- Forum: Finished Work
- Topic: It's all in the fingerprint
- Replies: 10
- Views: 6175
Re: It's all in the fingerprint
It's plain old modeling, obviously booleans where the stones go. I see, thanks for confirming! i was thinking of crazy amounts of vertices if all of that was done without booleans. I've been teaching jewelry and 3d jewelry for mora than 15 years now if I might make some promo, almost all my videos ...
- Fri Mar 27, 2020 11:43 pm
- Forum: Finished Work
- Topic: It's all in the fingerprint
- Replies: 10
- Views: 6175
Re: It's all in the fingerprint
really nice
btw i have to ask, do you model these with booleans or plain old modeling?
- Fri Mar 27, 2020 11:42 pm
- Forum: Works in Progress
- Topic: Ice Block
- Replies: 5
- Views: 4917
- Fri Mar 27, 2020 5:06 pm
- Forum: Finished Work
- Topic: It's all in the fingerprint
- Replies: 10
- Views: 6175
Re: It's all in the fingerprint
whoooaaa sparkly!
do you put imperfections on the other gems as well or just for the main one?
do you put imperfections on the other gems as well or just for the main one?
- Fri Mar 27, 2020 4:55 pm
- Forum: User Support
- Topic: Issue with normals
- Replies: 2
- Views: 1755
Re: Issue with normals
oh that's it then.
i appreciate the clarification B.Y.O.B, i was out of ideas on what's happening.
i'll hold off on rendering that one for now then.
thanks so much.
- Fri Mar 27, 2020 4:42 pm
- Forum: Works in Progress
- Topic: Ice Block
- Replies: 5
- Views: 4917
Re: Ice Block
i hate to be that guy but.. may i see your node setup?
please? it's very interesting
please? it's very interesting
- Fri Mar 27, 2020 12:50 pm
- Forum: User Support
- Topic: Issue with normals
- Replies: 2
- Views: 1755
Issue with normals
Hi all, i'm confused why i'm experiencing shading issues. my models look alright on viewport but when rendered, they have what i can only call "glitchy" parts. i have read sometime ago that we do not support custom split normals yet (i never used those ever anyway). what i have instead is ...
- Thu Mar 26, 2020 1:06 pm
- Forum: Tutorials, Tips and Tricks
- Topic: Luxcore Shader Tutorial
- Replies: 3
- Views: 4028
Re: Luxcore Shader Tutorial
Hi guys as some of youtube viewer ask i just upload a shader basics tutorial for luxcore. I was not very sure about the need for this one as Luxcore shading node are almost really obvious to me especially if you already know Cycles. But anyway if it can help earase some confusion and help more user...
- Sun Mar 15, 2020 8:58 pm
- Forum: User Support
- Topic: Clamping Max Brightness
- Replies: 2
- Views: 1994
Re: Clamping Max Brightness
I can't talk about the Clamping as I am not sure how it works. About your light brightness, you need to not forget about the inverse square law, that makes the brightness decay with distance. The brightness is also divided by Pi because we assume the emission is calculated per steradian (this is on...