Search found 319 matches

by wasd
Sun Apr 14, 2019 11:52 pm
Forum: Works in Progress
Topic: OIDN animations
Replies: 40
Views: 28441

How to save OIDN animations?

I have a question: I run render animation, but it is saved not denoised. How do you save denoised animations?
edit: I do it in luxblend
edit2: I think it's not possible without using "Compositing"
by wasd
Mon Mar 25, 2019 10:10 pm
Forum: Finished Work
Topic: Plagiarism
Replies: 15
Views: 10826

Re: Plagiarism

epilectrolytics wrote: Mon Mar 25, 2019 8:48 am OMG will the Orca eat the Octopus??
Probably... But that supposed to be a shark. Here's an orca
ocean_fence.png
I don't mind if anyone use this picture in their project :) Consider it CC0. They're plagiarized anyway :D
by wasd
Fri Mar 22, 2019 7:40 pm
Forum: Finished Work
Topic: Plagiarism
Replies: 15
Views: 10826

Re: Plagiarism

Thank you very much!
by wasd
Thu Mar 21, 2019 11:42 am
Forum: Finished Work
Topic: Plagiarism
Replies: 15
Views: 10826

Plagiarism: Not Menger Sponge

It's just column, beam and slab structure. All characters are the same to see how they would look in different lighting. As expected, they are almost invisible in the dark, overexposed when overly exposed and dull when out of focus. Fabric may seem a bit too transparent, but it's just denoiser got c...
by wasd
Mon Mar 18, 2019 6:38 pm
Forum: Works in Progress
Topic: Menger Sponge
Replies: 20
Views: 28767

Re: Menger Sponge

Looks like great target for me to plagiarize ^^

upd: nice painting, right? ;)
by wasd
Sun Mar 17, 2019 5:43 pm
Forum: User Support
Topic: Strange behavior of lamps and glass
Replies: 14
Views: 7550

Re: Strange behavior of lamps and glass

In reality, glass is almost always slightly dirty, covered with grease and dust, and these materials scatter light randomly around which can then be seen in a scenario like you describe. I (partly) disagree. Though dust and grease can and often do cover glass surface, it is easy to get rid of them ...
by wasd
Thu Mar 14, 2019 3:07 pm
Forum: Works in Progress
Topic: Maxime residence
Replies: 6
Views: 6015

Re: Maxime residence

Background seems to be closer to the camera than the building in the bottom image .
by wasd
Sun Mar 10, 2019 1:12 am
Forum: Finished Work
Topic: Plagiarism
Replies: 15
Views: 10826

Plagiarism: Control Panel

369 samples
with OIDN
panel-4-1-2.png
~
without denoiser
panel-4-2-2.png
~
Meters actually have scales, but there's not enough samples for them to become apparent behind rough glass.
Wrinkled texture greatly lowers performance (it's 1.5-2 times slower with it).
by wasd
Sat Mar 09, 2019 1:41 pm
Forum: Works in Progress
Topic: Comparison Between Lux and Cycles
Replies: 20
Views: 19066

Re: Comparison Between Lux and Cycles

Maybe a look from a different view, instead of looking for flaws, do what makes it look as close as possible to your intended goal. But I don't looking for flaws, it's flaws come looking for me! :D When I must use bump, I do normal maps, them working fine. It's just I'm a bit frustrated when height...
by wasd
Fri Mar 08, 2019 11:06 am
Forum: Works in Progress
Topic: Comparison Between Lux and Cycles
Replies: 20
Views: 19066

Re: Comparison Between Lux and Cycles

Look, there's black and white map. Curb length is 1 meter; ball diameter is 10 cm. Bump height is 80 cm! And if I set it to anything below 10 cm, bump just disappear. b2.png ~ But if I remap the map to values from 0.5 to 1.0, bump height has to be just 2mm. b1.png ~ And if I use HDRI, these values h...