beauty!
woooooow
Search found 368 matches
- Thu Oct 29, 2020 2:08 am
- Forum: Finished Work
- Topic: b2przemo renders
- Replies: 35
- Views: 42450
- Wed Oct 28, 2020 1:47 am
- Forum: User Support
- Topic: GPU render experience
- Replies: 28
- Views: 15224
Re: GPU render experience
Yesterday I worked at Luxcore and I understood why the viewport slows down when pre-rendering.
It's all about the lighting. If you leave 1 or 2 light sources, the viewport is fast. If you have many light sources in your scene, moving objects will be difficult.
It's all about the lighting. If you leave 1 or 2 light sources, the viewport is fast. If you have many light sources in your scene, moving objects will be difficult.
- Mon Oct 26, 2020 7:06 pm
- Forum: Finished Work
- Topic: Interior render project
- Replies: 3
- Views: 2857
Re: Interior render project
I really like the table, chairs, floor, and chickens.
- Tue Oct 20, 2020 11:27 am
- Forum: General Discussion
- Topic: Lux it! RenderFarm (analogue of Sheepit for Luxcore)
- Replies: 33
- Views: 50173
Re: Lux it! RenderFarm (analogue of Sheepit for Luxcore)
even at these prices, working with a distributed computing render farm will be more profitable. Nobody forces you to keep the equipment 24/7. How many points are needed, accumulated, turned off. PS: There are so many resources in Russia that water, electricity and gasoline should be free. But .. Thr...
- Tue Oct 20, 2020 7:57 am
- Forum: General Discussion
- Topic: Lux it! RenderFarm (analogue of Sheepit for Luxcore)
- Replies: 33
- Views: 50173
Re: Lux it! RenderFarm (analogue of Sheepit for Luxcore)
I spend 250 kWh per month at a cost of $ 10
- Tue Oct 20, 2020 7:43 am
- Forum: Development
- Topic: Mac user have only metal support. OpenCl not supportet anymore
- Replies: 5
- Views: 3251
Re: Mac user have only metal support. OpenCl not supportet anymore
Note that for Linux the latest 20 series drivers are extremely unstable.
I recommend using 19.50
(I am using OpenSuse)
I recommend using 19.50
(I am using OpenSuse)
- Tue Oct 20, 2020 3:51 am
- Forum: Development
- Topic: Bevell Shader
- Replies: 0
- Views: 3182
Bevell Shader
Friends! Help me with the Bevell Shader design award: https://www.bountysource.com/issues/63168810-rounded-edges-shader This technology will be the final blow to the platinum holding back Hard Surface projects at Luxcore. In recent years, Custom Normals and Bevell Shader technologies have supplanted...
- Tue Oct 20, 2020 3:40 am
- Forum: User Support
- Topic: Custom Normals do not work in render
- Replies: 5
- Views: 2947
Re: Custom Normals do not work in render
Curious!
Custom Normals created in a scene with Luxcore 2.5 enabled do not work in Luxcore 2.4.
If you enable version 2.4, and redo Custom Normals, then they start working.
How is it? ))
Well, okay, it works. Custom Normals technology is a huge step forward. Oh, how long I have been waiting for her.
Custom Normals created in a scene with Luxcore 2.5 enabled do not work in Luxcore 2.4.
If you enable version 2.4, and redo Custom Normals, then they start working.
How is it? ))
Well, okay, it works. Custom Normals technology is a huge step forward. Oh, how long I have been waiting for her.
- Tue Oct 20, 2020 3:21 am
- Forum: User Support
- Topic: Custom Normals do not work in render
- Replies: 5
- Views: 2947
Re: Custom Normals do not work in render
I am doing through Data Transfer.
The strange thing is that everything works in the preview.
Doesn't work only on render.
The strange thing is that everything works in the preview.
Doesn't work only on render.
- Tue Oct 20, 2020 3:07 am
- Forum: Tutorials, Tips and Tricks
- Topic: Mentioned Luxcore in my latest CG Cookie article
- Replies: 3
- Views: 3767
Re: Mentioned Luxcore in my latest CG Cookie article
I discovered VSE Transform for myself. Thanks!