Search found 368 matches

by Dez!
Thu Oct 29, 2020 2:08 am
Forum: Finished Work
Topic: b2przemo renders
Replies: 35
Views: 42450

Re: b2przemo renders

beauty!
woooooow
by Dez!
Wed Oct 28, 2020 1:47 am
Forum: User Support
Topic: GPU render experience
Replies: 28
Views: 15224

Re: GPU render experience

Yesterday I worked at Luxcore and I understood why the viewport slows down when pre-rendering.
It's all about the lighting. If you leave 1 or 2 light sources, the viewport is fast. If you have many light sources in your scene, moving objects will be difficult.
by Dez!
Mon Oct 26, 2020 7:06 pm
Forum: Finished Work
Topic: Interior render project
Replies: 3
Views: 2857

Re: Interior render project

I really like the table, chairs, floor, and chickens.
by Dez!
Tue Oct 20, 2020 11:27 am
Forum: General Discussion
Topic: Lux it! RenderFarm (analogue of Sheepit for Luxcore)
Replies: 33
Views: 50173

Re: Lux it! RenderFarm (analogue of Sheepit for Luxcore)

even at these prices, working with a distributed computing render farm will be more profitable. Nobody forces you to keep the equipment 24/7. How many points are needed, accumulated, turned off. PS: There are so many resources in Russia that water, electricity and gasoline should be free. But .. Thr...
by Dez!
Tue Oct 20, 2020 7:57 am
Forum: General Discussion
Topic: Lux it! RenderFarm (analogue of Sheepit for Luxcore)
Replies: 33
Views: 50173

Re: Lux it! RenderFarm (analogue of Sheepit for Luxcore)

I spend 250 kWh per month at a cost of $ 10
by Dez!
Tue Oct 20, 2020 7:43 am
Forum: Development
Topic: Mac user have only metal support. OpenCl not supportet anymore
Replies: 5
Views: 3251

Re: Mac user have only metal support. OpenCl not supportet anymore

Note that for Linux the latest 20 series drivers are extremely unstable.
I recommend using 19.50
(I am using OpenSuse)
by Dez!
Tue Oct 20, 2020 3:51 am
Forum: Development
Topic: Bevell Shader
Replies: 0
Views: 3182

Bevell Shader

Friends! Help me with the Bevell Shader design award: https://www.bountysource.com/issues/63168810-rounded-edges-shader This technology will be the final blow to the platinum holding back Hard Surface projects at Luxcore. In recent years, Custom Normals and Bevell Shader technologies have supplanted...
by Dez!
Tue Oct 20, 2020 3:40 am
Forum: User Support
Topic: Custom Normals do not work in render
Replies: 5
Views: 2947

Re: Custom Normals do not work in render

Curious!
Custom Normals created in a scene with Luxcore 2.5 enabled do not work in Luxcore 2.4.
If you enable version 2.4, and redo Custom Normals, then they start working.
How is it? ))
Well, okay, it works. Custom Normals technology is a huge step forward. Oh, how long I have been waiting for her.
by Dez!
Tue Oct 20, 2020 3:21 am
Forum: User Support
Topic: Custom Normals do not work in render
Replies: 5
Views: 2947

Re: Custom Normals do not work in render

I am doing through Data Transfer.
The strange thing is that everything works in the preview.
Doesn't work only on render.
Image
by Dez!
Tue Oct 20, 2020 3:07 am
Forum: Tutorials, Tips and Tricks
Topic: Mentioned Luxcore in my latest CG Cookie article
Replies: 3
Views: 3767

Re: Mentioned Luxcore in my latest CG Cookie article

I discovered VSE Transform for myself. Thanks!