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by lacilaci
Mon Mar 04, 2019 5:52 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 508985

Re: PhotonGI cache

It sounds to me like Sharlybg wants a text in the node UI that says something like "this material will be cached because the roughness is higher than the threshold" (or the opposite)? Simple way : just have roughness number still displayed evenif i have node texture pluged in just to show...
by lacilaci
Mon Mar 04, 2019 2:06 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 508985

Re: PhotonGI cache

Also something i want to understand. Is there anyway to know if given glossy shader will be included in cache or not if we aren't using number to set roughness (reflection texture ) ? Not at the moment, like I wrote before, the average value of the texture is estimated and used for a comparison wit...
by lacilaci
Mon Mar 04, 2019 1:19 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 508985

Re: PhotonGI cache

Also something i want to understand. Is there anyway to know if given glossy shader will be included in cache or not if we aren't using number to set roughness (reflection texture ) ? without debug view of course. Hmm.. I never cared about that with vray or corona, I can't think why would I care no...
by lacilaci
Mon Mar 04, 2019 11:50 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 508985

Re: PhotonGI cache

They could be implemented as additional AOVs, for instance, like sample count or ray count AOVs. It is possible but I'm not sure how much it is worth the effort required. The problem is that currently if i'm searching for good setup for my PGI parameter i've to switch to a given debug view to see w...
by lacilaci
Mon Mar 04, 2019 11:22 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 508985

Re: PhotonGI cache

Looks great, what's next? Do you think an autofill and autosize cache would be doable?
by lacilaci
Mon Mar 04, 2019 6:00 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 508985

Re: PhotonGI cache

But just wonder if we cann't pick something fron this to add on top of PGI ? a kind of hybrid ? The data collected by tracing photons are a gold mine: at the moment I'm in doubt between a new version of visibility map for infinite lights or guided brute force path tracing (we current sutff is done)...
by lacilaci
Sun Mar 03, 2019 12:19 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 508985

Re: PhotonGI cache

wow, that looks great
by lacilaci
Sun Mar 03, 2019 11:19 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 508985

Re: PhotonGI cache

Do you think it could give nice performance boost with scenes full of glossy materials?
by lacilaci
Sun Mar 03, 2019 9:19 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 508985

Re: PhotonGI cache

Talking about changes ,I still wonder if it wouldn't be worth it building cache for all materials for diffuse rays and use glossiness threshold for glossy rays only.
by lacilaci
Sun Mar 03, 2019 8:32 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 508985

Re: PhotonGI cache

andreymd87 wrote: Sun Mar 03, 2019 8:29 am we dont know what changes might be there later. so i wouldnt put a cover on this and will follow for the new builds.
If Dade doesn't know what changes might there be later, then only god does :D