Search found 201 matches

by patro
Tue Apr 13, 2021 3:09 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 435919

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

I've posted a feature request on github I hope someone has some insight to share about or better ideas. Comments are welcome one user report a crash with 3dsmax 2020, did you see anything like that, node based material editor + standard material? Well I had that before, but your last 2 builds fixed...
by patro
Tue Apr 13, 2021 2:07 pm
Forum: General Discussion
Topic: Lego Study by Marek Denko
Replies: 3
Views: 3263

Re: Lego Study by Marek Denko

@Sharlybg, you should really try to render this scene :)
it's amazing
by patro
Tue Apr 13, 2021 1:41 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 435919

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

I've posted a feature request on github
I hope someone has some insight to share about or better ideas.
Comments are welcome
by patro
Tue Apr 13, 2021 8:28 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 435919

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

I double checked the UV settings and that's the result: Screenshot 2021-04-12 213417.jpg @Patro, Is that what you report for fliped images with correct UV? If this is the correct result you expect let me know. TAO, do you refer to this When using a bitmap map to texture a material, the used bitmap ...
by patro
Mon Apr 12, 2021 8:59 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 435919

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

I double checked the UV settings and that's the result: Screenshot 2021-04-12 213417.jpg @Patro, Is that what you report for fliped images with correct UV? If this is the correct result you expect let me know. TAO, do you refer to this When using a bitmap map to texture a material, the used bitmap ...
by patro
Wed Apr 07, 2021 10:06 am
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 435919

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

@TAO
time heals all wounds :(

About MaxToLux we will be waiting, so don't worry.
by patro
Sun Mar 28, 2021 1:49 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 435919

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Mirroring probably makes all normals point in the other direction. Some LuxCore materials act differently depending if it's a backface or frontface, e.g. glossy is only specular on the frontface, but behaves like matte on the backface (https://github.com/LuxCoreRender/LuxCore/issues/301). You shoul...
by patro
Sat Mar 27, 2021 1:08 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 435919

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Unfortunately, my brother passed away today morning after 5 days of fighting with Covid-19. I'm not sure if I'll be able to deliver the new build as I promised but as I really need a distraction I'll try my best. Sorry to hear, please accept my condolences. You should take your time for mourning. M...
by patro
Fri Mar 26, 2021 3:42 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 435919

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

Some LuxCore materials act differently depending if it's a backface or frontface, e.g. glossy is only specular on the frontface, but behaves like matte on the backface (https://github.com/LuxCoreRender/LuxCore/issues/301). Ah that's why the behaviour is not to notice with velvet for example. it was...
by patro
Fri Mar 26, 2021 2:42 pm
Forum: Development
Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Replies: 661
Views: 435919

Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender

test mirror.zip test.jpg I see what you mean, that's not an issue with luxCore or MaxToLux. This is a known issue with one of the oldest mirroring tools in 3dsmax, they need to update the code. https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/Mirroring-o...