Search found 201 matches
- Tue Apr 13, 2021 3:09 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 435919
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
I've posted a feature request on github I hope someone has some insight to share about or better ideas. Comments are welcome one user report a crash with 3dsmax 2020, did you see anything like that, node based material editor + standard material? Well I had that before, but your last 2 builds fixed...
- Tue Apr 13, 2021 2:07 pm
- Forum: General Discussion
- Topic: Lego Study by Marek Denko
- Replies: 3
- Views: 3263
Re: Lego Study by Marek Denko
@Sharlybg, you should really try to render this scene
it's amazing
it's amazing
- Tue Apr 13, 2021 1:41 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 435919
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
I've posted a feature request on github
I hope someone has some insight to share about or better ideas.
Comments are welcome
I hope someone has some insight to share about or better ideas.
Comments are welcome
- Tue Apr 13, 2021 8:28 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 435919
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
I double checked the UV settings and that's the result: Screenshot 2021-04-12 213417.jpg @Patro, Is that what you report for fliped images with correct UV? If this is the correct result you expect let me know. TAO, do you refer to this When using a bitmap map to texture a material, the used bitmap ...
- Mon Apr 12, 2021 8:59 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 435919
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
I double checked the UV settings and that's the result: Screenshot 2021-04-12 213417.jpg @Patro, Is that what you report for fliped images with correct UV? If this is the correct result you expect let me know. TAO, do you refer to this When using a bitmap map to texture a material, the used bitmap ...
- Wed Apr 07, 2021 10:06 am
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 435919
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
@TAO
time heals all wounds
About MaxToLux we will be waiting, so don't worry.
time heals all wounds
About MaxToLux we will be waiting, so don't worry.
- Sun Mar 28, 2021 1:49 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 435919
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Mirroring probably makes all normals point in the other direction. Some LuxCore materials act differently depending if it's a backface or frontface, e.g. glossy is only specular on the frontface, but behaves like matte on the backface (https://github.com/LuxCoreRender/LuxCore/issues/301). You shoul...
- Sat Mar 27, 2021 1:08 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 435919
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Unfortunately, my brother passed away today morning after 5 days of fighting with Covid-19. I'm not sure if I'll be able to deliver the new build as I promised but as I really need a distraction I'll try my best. Sorry to hear, please accept my condolences. You should take your time for mourning. M...
- Fri Mar 26, 2021 3:42 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 435919
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
Some LuxCore materials act differently depending if it's a backface or frontface, e.g. glossy is only specular on the frontface, but behaves like matte on the backface (https://github.com/LuxCoreRender/LuxCore/issues/301). Ah that's why the behaviour is not to notice with velvet for example. it was...
- Fri Mar 26, 2021 2:42 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 435919
Re: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
test mirror.zip test.jpg I see what you mean, that's not an issue with luxCore or MaxToLux. This is a known issue with one of the oldest mirroring tools in 3dsmax, they need to update the code. https://knowledge.autodesk.com/support/3ds-max/troubleshooting/caas/sfdcarticles/sfdcarticles/Mirroring-o...