Search found 3441 matches
- Thu Oct 18, 2018 3:41 pm
- Forum: User Support
- Topic: LuxCore newer comes to an end rendering a scene
- Replies: 3
- Views: 2680
Re: LuxCore newer comes to an end rendering a scene
The default behaviour is to render endlessly, until the user decides that the image is clean enough. However, you can specify halt conditions , for example a number of samples. By the way, here is the BlendLuxCore manual: https://wiki.luxcorerender.org/Category:BlendLuxCore It contains answers to so...
- Thu Oct 18, 2018 3:24 pm
- Forum: Works in Progress
- Topic: playing with caustics
- Replies: 104
- Views: 124750
- Thu Oct 18, 2018 2:06 pm
- Forum: User Support
- Topic: Weird gamma using spot light with bitmap
- Replies: 6
- Views: 3526
Re: Weird gamma using spot light with bitmap
Or you have to make the overall image brighter by adjusting the tonemapper scale, but in turn make the spot light darker. By the way, I disabled automatic tonemapping, this is usally better once you know the tonemapping scale your scene needs. And one general tip: if you use filmic, sometimes switch...
- Thu Oct 18, 2018 1:54 pm
- Forum: User Support
- Topic: Weird gamma using spot light with bitmap
- Replies: 6
- Views: 3526
Re: Weird gamma using spot light with bitmap
You are using filmic color management. Your image is probably completely over-exposed. Filmic has this behaviour that overexposed colors get desaturated instead of blowing out. Also, the gamma of your image is probably 2.2, not 5, which leads to excessive banding because the 8 bit image does not hav...
- Thu Oct 18, 2018 1:34 pm
- Forum: Works in Progress
- Topic: Clouds
- Replies: 24
- Views: 17561
Re: Clouds
Some new experiments with a simpler setup.
- Thu Oct 18, 2018 1:15 pm
- Forum: User Support
- Topic: Weird gamma using spot light with bitmap
- Replies: 6
- Views: 3526
Re: Weird gamm using spot light with bitmap
Have you specified the correct gamma value for the image?
How do your color management settings look like, are you using filmic?
Can you upload a testscene with all textures that shows the problem?
How do your color management settings look like, are you using filmic?
Can you upload a testscene with all textures that shows the problem?
- Thu Oct 18, 2018 10:28 am
- Forum: User Support
- Topic: Copy/paste an object with node material crashes 2.79b on Debian
- Replies: 2
- Views: 1997
Re: Copy/paste an object with node material crashes 2.79b on Debian
This is a known bug in Blender 2.79b, it is fixed in latest master, but the first official release to include the fix will be Blender 2.8.
https://github.com/LuxCoreRender/BlendL ... issues/148
https://github.com/LuxCoreRender/BlendL ... issues/148
- Thu Oct 18, 2018 8:12 am
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 141926
Re: Different Works in Progress
Did you use clamping?FarbigeWelt wrote: ↑Thu Oct 18, 2018 6:04 am (I wonder why the gems are a bit yellow/amber. At render's start they are chaotic colorful until getting detailed a few hundreds samples later.)
If yes, try to disable it or render with a higher value.
- Wed Oct 17, 2018 11:29 am
- Forum: Development
- Topic: Object ID access in materials
- Replies: 15
- Views: 17959
- Wed Oct 17, 2018 10:53 am
- Forum: Development
- Topic: Object ID access in materials
- Replies: 15
- Views: 17959
Re: Object ID access in materials
This feature is merged and will be available in the next release.
https://wiki.luxcorerender.org/LuxCoreR ... features_2
https://wiki.luxcorerender.org/LuxCoreR ... features_2