Search found 3441 matches

by B.Y.O.B.
Thu Oct 18, 2018 3:41 pm
Forum: User Support
Topic: LuxCore newer comes to an end rendering a scene
Replies: 3
Views: 2680

Re: LuxCore newer comes to an end rendering a scene

The default behaviour is to render endlessly, until the user decides that the image is clean enough. However, you can specify halt conditions , for example a number of samples. By the way, here is the BlendLuxCore manual: https://wiki.luxcorerender.org/Category:BlendLuxCore It contains answers to so...
by B.Y.O.B.
Thu Oct 18, 2018 3:24 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 104
Views: 124750

Re: playing with caustics

Neat!
by B.Y.O.B.
Thu Oct 18, 2018 2:06 pm
Forum: User Support
Topic: Weird gamma using spot light with bitmap
Replies: 6
Views: 3526

Re: Weird gamma using spot light with bitmap

Or you have to make the overall image brighter by adjusting the tonemapper scale, but in turn make the spot light darker. By the way, I disabled automatic tonemapping, this is usally better once you know the tonemapping scale your scene needs. And one general tip: if you use filmic, sometimes switch...
by B.Y.O.B.
Thu Oct 18, 2018 1:54 pm
Forum: User Support
Topic: Weird gamma using spot light with bitmap
Replies: 6
Views: 3526

Re: Weird gamma using spot light with bitmap

You are using filmic color management. Your image is probably completely over-exposed. Filmic has this behaviour that overexposed colors get desaturated instead of blowing out. Also, the gamma of your image is probably 2.2, not 5, which leads to excessive banding because the 8 bit image does not hav...
by B.Y.O.B.
Thu Oct 18, 2018 1:34 pm
Forum: Works in Progress
Topic: Clouds
Replies: 24
Views: 17561

Re: Clouds

Some new experiments with a simpler setup.
by B.Y.O.B.
Thu Oct 18, 2018 1:15 pm
Forum: User Support
Topic: Weird gamma using spot light with bitmap
Replies: 6
Views: 3526

Re: Weird gamm using spot light with bitmap

Have you specified the correct gamma value for the image?
How do your color management settings look like, are you using filmic?
Can you upload a testscene with all textures that shows the problem?
by B.Y.O.B.
Thu Oct 18, 2018 10:28 am
Forum: User Support
Topic: Copy/paste an object with node material crashes 2.79b on Debian
Replies: 2
Views: 1997

Re: Copy/paste an object with node material crashes 2.79b on Debian

This is a known bug in Blender 2.79b, it is fixed in latest master, but the first official release to include the fix will be Blender 2.8.
https://github.com/LuxCoreRender/BlendL ... issues/148
by B.Y.O.B.
Thu Oct 18, 2018 8:12 am
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 232
Views: 141926

Re: Different Works in Progress

FarbigeWelt wrote: Thu Oct 18, 2018 6:04 am (I wonder why the gems are a bit yellow/amber. At render's start they are chaotic colorful until getting detailed a few hundreds samples later.)
Did you use clamping?
If yes, try to disable it or render with a higher value.
by B.Y.O.B.
Wed Oct 17, 2018 11:29 am
Forum: Development
Topic: Object ID access in materials
Replies: 15
Views: 17959

Re: Object ID access in materials

Yes.
by B.Y.O.B.
Wed Oct 17, 2018 10:53 am
Forum: Development
Topic: Object ID access in materials
Replies: 15
Views: 17959

Re: Object ID access in materials

This feature is merged and will be available in the next release.
https://wiki.luxcorerender.org/LuxCoreR ... features_2