Search found 96 matches
- Thu May 16, 2019 9:04 pm
- Forum: General Discussion
- Topic: E-Cycles addon for Blender
- Replies: 17
- Views: 15727
Re: E-Cycles addon for Blender
I'm a bit puzzled by this E-Cycles thing: I'm not sure to fully understand what is going on. I mean, Cycles is APL like LuxCore so the license offers a lot of freedom. However Blender is GPL and that is big NONONO for this kind of stuff, I'm a bit surprised Blender Foundation didn't used a big lega...
- Thu May 16, 2019 4:57 pm
- Forum: General Discussion
- Topic: E-Cycles addon for Blender
- Replies: 17
- Views: 15727
Re: E-Cycles addon for Blender
I think it would be at the same time the worst thing I’ve heard when people talk about programs that were free for more than five or ten years (as if they had bought a blender for autodesk), and worse again. The subscription system is cancer. This is milking people. The program is not gasoline, whic...
- Thu May 16, 2019 12:21 pm
- Forum: General Discussion
- Topic: E-Cycles addon for Blender
- Replies: 17
- Views: 15727
E-Cycles addon for Blender
https://blenderartists.org/t/e-cycles-available-on-the-blendermarket-50-off-this-week/1139717/1182 https://gumroad.com/l/SeYhy/727l0tl Hey. This is not an advertisement. I am interested in the assumptions about what increases the rendering speed, and besides, I personally think that selling the same...
- Thu May 16, 2019 12:18 pm
- Forum: User Support
- Topic: Very slow Area-lamp (in viewport, on GPU-device)
- Replies: 7
- Views: 3787
Re: Very slow Area-lamp (in viewport, on GPU-device)
Any reaction?
- Fri May 10, 2019 7:20 pm
- Forum: User Support
- Topic: Very slow Area-lamp (in viewport, on GPU-device)
- Replies: 7
- Views: 3787
Re: Very slow Area-lamp (in viewport, on GPU-device)
1. Sphere (2 million polygons) 2. "background" lighting with flat-color (very low value of gain - only for non-absolutly dark scene)) 3. one or two area-lamps 4. I can't remember if I tested it in previous projects. It seems to be just the slowness in the previews that was the reason, even...
- Fri May 10, 2019 7:02 pm
- Forum: User Support
- Topic: Very slow Area-lamp (in viewport, on GPU-device)
- Replies: 7
- Views: 3787
Re: Very slow Area-lamp (in viewport, on GPU-device)
Okay. And why is it so extremely slow? I rotate the environment maps without problems without any problems (2k resolution), but the mesh (1 polygon with 4 vertices) creates large lags.
- Fri May 10, 2019 6:20 pm
- Forum: User Support
- Topic: Very slow Area-lamp (in viewport, on GPU-device)
- Replies: 7
- Views: 3787
Very slow Area-lamp (in viewport, on GPU-device)
Please answer, why is the area lamp so slow in the viewport (besides, I can move all other sources of lighting without problems), just like the mesh with the lighting (emission) shader?
Slightly faster when rendering on the processor.
My system is 6800k and 1080ti.
Slightly faster when rendering on the processor.
My system is 6800k and 1080ti.
- Sun Mar 17, 2019 10:51 am
- Forum: User Support
- Topic: Strange behavior of lamps and glass
- Replies: 14
- Views: 7582
Re: Strange behavior of lamps and glass
Thanks for clarifying.
- Sun Mar 17, 2019 9:46 am
- Forum: User Support
- Topic: Strange behavior of lamps and glass
- Replies: 14
- Views: 7582
Re: Strange behavior of lamps and glass
1. You take the stage 2. Remove all light sources. 3. Add a sphere 4. Add a sphere from point 3 to the glass material. 5. The sphere remains the only mesh in the scene. 6. You take and add any of the listed light sources and try to illuminate the sphere with them. 7. You get a black screen, because ...
- Sun Mar 17, 2019 9:36 am
- Forum: User Support
- Topic: Strange behavior of lamps and glass
- Replies: 14
- Views: 7582
Re: Strange behavior of lamps and glass
If you are in space between the stars, light a glass ball with a light guide or a candle, shouldn't the ball be lit from one side or the other? Otherwise, as a bug, I can not call it. In any case, it does not work like that in a luxrender.