Search found 1921 matches
- Mon Oct 01, 2018 6:15 am
- Forum: User Support
- Topic: DLSC test
- Replies: 62
- Views: 29516
Re: DLCS test
I've problem with DLCS. This is what I've https://i.imgur.com/8SHVCJY.jpg Lux2.1 alpha4 using GPU All default settings There are that blobs. Any suggestions? Don't use the synthetic Sky but HDRI/IBL. Check more about it here: https://forums.luxcorerender.org/viewtopic.php?f=9&t=472&start=10...
- Sun Sep 30, 2018 6:22 am
- Forum: User Support
- Topic: object shadows
- Replies: 0
- Views: 2406
object shadows
will it be possible at some point to disable object shadows. This would be also good for lights(not occluding other lights) so that, for example i can disable shadows from curtain to speedup rendering or place light in windows but also have sunlight coming through. Also visibility in reflections for...
- Sat Sep 29, 2018 10:00 am
- Forum: User Support
- Topic: DLSC test
- Replies: 62
- Views: 29516
Re: DLCS test
for proper comparison you have to wait for cycles to merge lighttree(i think that's what their many light sampling acceleration is called). How to do that. Is there any button to activate this feature in cycles ? for now you would need the branch that has it implemented. But it would be better to w...
- Sat Sep 29, 2018 4:47 am
- Forum: User Support
- Topic: DLSC test
- Replies: 62
- Views: 29516
Re: DLCS test
for proper comparison you have to wait for cycles to merge lighttree(i think that's what their many light sampling acceleration is called).
- Fri Sep 28, 2018 8:42 am
- Forum: Works in Progress
- Topic: Laci's wip
- Replies: 290
- Views: 144124
Re: first steps
Preparing some outdoor furniture...
BTW having some issues with DLCS and sun&sky... present in alphav3 and also v4.
BTW having some issues with DLCS and sun&sky... present in alphav3 and also v4.
- Thu Sep 27, 2018 5:54 pm
- Forum: News
- Topic: LuxCoreRender v2.1alpha4 released
- Replies: 40
- Views: 34803
Re: LuxCoreRender v2.1alpha4 released
Having issues when using sun&sky with dlcs. Seems it's the same issue as in post from kintux in this thread: viewtopic.php?f=9&t=472&start=10
- Wed Sep 26, 2018 9:57 am
- Forum: General Discussion
- Topic: Nvidia Turing
- Replies: 21
- Views: 16067
Re: Nvidia Turing
What? Is 1070 faster than 1080 in those results?
- Tue Sep 25, 2018 3:46 pm
- Forum: User Support
- Topic: CPU vs GPU shading
- Replies: 2
- Views: 2015
CPU vs GPU shading
why am I seeing shading errors on gpu but not on cpu with the same settings? Now, this scene is a bit of a stretch case I tried to emulate problem I usually see on some cad models but it is also visible in the luxcore benchmark scene from sharlybg, faintly though. There are ways to solve this I know...
- Tue Sep 25, 2018 11:06 am
- Forum: Works in Progress
- Topic: Laci's wip
- Replies: 290
- Views: 144124
Re: first steps
Very small update... too busy atm
- Tue Sep 25, 2018 7:06 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 517230
Re: BlendLuxCore Development
I guess, colored dots that scale with distance always facing camera with customizable density? I don't know if something like that could be set-up in blender viewport without performance hit though. Yeah, I don't think that's possible with reasonable performance within the current Blender OpenGL AP...