I really like this glitch art.
In the old ompf forum they had a whole thread for it
Search found 3441 matches
- Tue Jan 23, 2018 5:17 pm
- Forum: Development
- Topic: New RANDOM and SOBOL samplers
- Replies: 12
- Views: 13765
- Tue Jan 23, 2018 5:16 pm
- Forum: User Support
- Topic: Windows: Can't enable addon in latest Blender
- Replies: 42
- Views: 36122
Re: Windows: Can't enable addon in latest Blender
I updated our download page. Thanks for the info.
- Tue Jan 23, 2018 12:06 am
- Forum: User Support
- Topic: Camera exterior volume
- Replies: 5
- Views: 5741
- Mon Jan 22, 2018 10:54 pm
- Forum: User Support
- Topic: Camera exterior volume
- Replies: 5
- Views: 5741
Re: Camera exterior volume
I guess I am looking for that
Thanks.
edit: However, that would set this volume as default for all materials and lights, right?
What if I only want the camera to be in a volume, but not e.g. the sun?
I would have expected a "scene.camera.volume" setting.
Thanks.
edit: However, that would set this volume as default for all materials and lights, right?
What if I only want the camera to be in a volume, but not e.g. the sun?
I would have expected a "scene.camera.volume" setting.
- Mon Jan 22, 2018 10:18 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 516185
Re: BlendLuxCore Development
As far as I know the only part that is currently spectral in LuxCore is the glass sampling code if dispersion > 0 is used.
- Mon Jan 22, 2018 10:17 pm
- Forum: User Support
- Topic: Camera exterior volume
- Replies: 5
- Views: 5741
Camera exterior volume
Hi,
it seems like the camera has no exterior volume property in LuxCore.
This leads to wrong renders if the camera is e.g. inside of a cube with a volume.
Can this feature be added?
it seems like the camera has no exterior volume property in LuxCore.
This leads to wrong renders if the camera is e.g. inside of a cube with a volume.
Can this feature be added?
- Mon Jan 22, 2018 9:59 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 516185
Re: BlendLuxCore Development
I just set a dispersion value > 0 on the glass node.
That's all, I don't know of any RGB/spectral switch.
That's all, I don't know of any RGB/spectral switch.
- Mon Jan 22, 2018 9:36 pm
- Forum: User Support
- Topic: Windows: Can't enable addon in latest Blender
- Replies: 42
- Views: 36122
Re: Windows: Can't enable addon in latest Blender
The problem is that on Windows, you can't enable the addon in any buildbot build (as described in the OP).jensverwiebe wrote: ↑Mon Jan 22, 2018 6:51 pm Why waiting ? Grab an actual testbuild, else we don't get rid of hidden bugs.
- Mon Jan 22, 2018 9:34 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 516185
Re: BlendLuxCore Development
Development accident.
- Mon Jan 22, 2018 1:42 pm
- Forum: User Support
- Topic: Halt Conditions
- Replies: 5
- Views: 5656
Re: Halt Conditions
No problem. I get the feeling that I should put the viewport halt time to the final render halt conditions, it's probably more intuitive to look there first.