Search found 3441 matches

by B.Y.O.B.
Tue Jan 23, 2018 5:17 pm
Forum: Development
Topic: New RANDOM and SOBOL samplers
Replies: 12
Views: 13765

Re: New RANDOM and SOBOL samplers

I really like this glitch art.
In the old ompf forum they had a whole thread for it :)
by B.Y.O.B.
Tue Jan 23, 2018 5:16 pm
Forum: User Support
Topic: Windows: Can't enable addon in latest Blender
Replies: 42
Views: 36122

Re: Windows: Can't enable addon in latest Blender

jensverwiebe wrote: Tue Jan 23, 2018 2:55 pm Testbuilds 'a' are up:
I updated our download page. Thanks for the info.
by B.Y.O.B.
Tue Jan 23, 2018 12:06 am
Forum: User Support
Topic: Camera exterior volume
Replies: 5
Views: 5741

Re: Camera exterior volume

Dade wrote: Mon Jan 22, 2018 11:43 pm I am on a tablet at the moment, looking at your scene, have you assigned the monkey outside volume ?
This was the problem, thanks, it works like expected now.
by B.Y.O.B.
Mon Jan 22, 2018 10:54 pm
Forum: User Support
Topic: Camera exterior volume
Replies: 5
Views: 5741

Re: Camera exterior volume

I guess I am looking for that :)
Thanks.

edit: However, that would set this volume as default for all materials and lights, right?
What if I only want the camera to be in a volume, but not e.g. the sun?
I would have expected a "scene.camera.volume" setting.
by B.Y.O.B.
Mon Jan 22, 2018 10:18 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 516185

Re: BlendLuxCore Development

As far as I know the only part that is currently spectral in LuxCore is the glass sampling code if dispersion > 0 is used.
by B.Y.O.B.
Mon Jan 22, 2018 10:17 pm
Forum: User Support
Topic: Camera exterior volume
Replies: 5
Views: 5741

Camera exterior volume

Hi,

it seems like the camera has no exterior volume property in LuxCore.
This leads to wrong renders if the camera is e.g. inside of a cube with a volume.
Can this feature be added?
by B.Y.O.B.
Mon Jan 22, 2018 9:59 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 516185

Re: BlendLuxCore Development

I just set a dispersion value > 0 on the glass node.
That's all, I don't know of any RGB/spectral switch.
by B.Y.O.B.
Mon Jan 22, 2018 9:36 pm
Forum: User Support
Topic: Windows: Can't enable addon in latest Blender
Replies: 42
Views: 36122

Re: Windows: Can't enable addon in latest Blender

jensverwiebe wrote: Mon Jan 22, 2018 6:51 pm Why waiting ? Grab an actual testbuild, else we don't get rid of hidden bugs.
The problem is that on Windows, you can't enable the addon in any buildbot build (as described in the OP).
by B.Y.O.B.
Mon Jan 22, 2018 9:34 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 516185

Re: BlendLuxCore Development

Development accident.
by B.Y.O.B.
Mon Jan 22, 2018 1:42 pm
Forum: User Support
Topic: Halt Conditions
Replies: 5
Views: 5656

Re: Halt Conditions

No problem. I get the feeling that I should put the viewport halt time to the final render halt conditions, it's probably more intuitive to look there first.