Search found 80 matches
- Fri Nov 09, 2018 9:08 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 126582
Re: Mac OS
After editing the .cfg of the food sample, rendering proceedes until 61% and the crashes with Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: abort() called Logical CPU: 0 Error Code: 0x02...
- Wed Nov 07, 2018 10:21 am
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 126582
- Wed Nov 07, 2018 10:13 am
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 126582
Re: Mac OS
Also the non-openCL version crashes with the sample files. Let me know how I can provide more info for analysis.
- Tue Nov 06, 2018 7:27 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 126582
Re: Mac OS
Ah, so with blender LuxCore just provides a subset of the functionality of its python API. For my purposes I can work-around this for the lighting. But I need exactly the same definitions and behavior for at least glass material, and volumes. Is it there, and can I rely on it? And just for curiosity...
- Tue Nov 06, 2018 6:15 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 126582
Re: Mac OS
I'm know very little about blender. Until now I just used pyluxcore to generate and render scenes. Now I'm trying to do some visualisations of single ray paths. For that I wanted to place lasers in a scene with scattering medias. Maybe I mis-understand some basics of blender. I switched the renderer...
- Tue Nov 06, 2018 3:01 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 126582
Re: Mac OS
Just tried LCR 2.1a4 on my MacBook pro. I'm missing the LuxCore Light types. There are just the 5 blender types (point, sun, spot, hemi, area). The LuxCore materials are there. And when I try to render one of the two LuxCore sample, it immediately crashes. BTW: For my MBP with Intel Iris graphics I ...
- Thu Oct 04, 2018 7:38 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 126582
Re: Mac OS
OK, but what about pyLuxCore? Is it also available for macOS?
- Thu Oct 04, 2018 3:04 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 126582
Re: Mac OS
Am I right to expect this for the 2.1 release?
What is the status of pyLuxCore?
What is the status of pyLuxCore?
- Fri Sep 14, 2018 8:29 am
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 126582
Re: Mac OS
Rob, thanks for your effort.
May I suggest to defer the first step to the end. Chances are good that many users would be fine with just the latest macOS version.
May I suggest to defer the first step to the end. Chances are good that many users would be fine with just the latest macOS version.
- Thu Jul 12, 2018 12:15 am
- Forum: User Support
- Topic: luxcore materials in blender
- Replies: 6
- Views: 5515
Re: luxcore materials in blender
I'm going to check the code. My objective is to manually create the materials that I cannot import from the models/scenes I create with pyluxcore. The super-objective is to understand and find a way around the issue that I have to create lenses with hyper-fine meshes to avoid strange artifacts on th...