Search found 171 matches

by alpistinho
Tue Jan 29, 2019 10:57 am
Forum: User Support
Topic: Data info/Properties
Replies: 10
Views: 5455

Re: Data info/Properties

Hi, I've left a comment some time ago at a GitHub issue about this, but I think it is relevant here too. Have you thought about using SQLite as a generic format for storing all the information that is currently spreadout in multiple files? It could support storing any metadata. https://www.sqlite.or...
by alpistinho
Mon Jan 28, 2019 7:26 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 502365

Re: PhotonGI cache

Dade wrote: Mon Jan 28, 2019 2:11 pm Next step, try to use Kd-tree over BVH, it may be faster. After this we may be ready for an alpha0 release (aka open the hell's gate !).
I feel like just this PhotonGI feature would be enough for a final 2.2 release, no other additions needed.
by alpistinho
Thu Jan 24, 2019 12:34 pm
Forum: Development
Topic: Windows
Replies: 4
Views: 3467

Re: Windows

Hey,

I did a quick search and found plenty of people asking about an update for OpenMP on VS, so I think the answer is no :( .

I've found however that it is possible to use Clang with VS, so maybe that's an option.
https://marketplace.visualstudio.com/it ... -toolchain
by alpistinho
Sat Dec 08, 2018 7:26 pm
Forum: Development
Topic: Usability and Luxcore workflow streamlining ideas
Replies: 62
Views: 33305

Re: Usability and Luxcore workflow streamlining ideas

epilectrolytics wrote: Sat Dec 08, 2018 7:07 pm Regarding sunsky:
I'd like to see a "haze" option that fades distant objects automatically into the sky color
Isn't this the Mist image pipeline plugin?
by alpistinho
Wed Nov 14, 2018 3:32 pm
Forum: User Support
Topic: Different exposure when rendering different parts of the image
Replies: 32
Views: 17311

Re: Different exposure when rendering different parts of the image

How would it help to adjust both rather than just one? I believe that after reversing the gamma for both sides they will be a multiplication away from each other. So you would need to reverse the gamma for both sides, multiply one of them to make them equal and then apply the gamma correction again.
by alpistinho
Mon Nov 05, 2018 10:08 pm
Forum: User Support
Topic: Convergence AOV
Replies: 38
Views: 17997

Re: Convergence AOV

I think it should be possible to make the algorithm detect noise more in tune with the human brain - maybe use some log scale for brighter values? Probably gamma-correcting the pixel before calculating the convergence since this is designed to approximate our eyes behavior, no? The idea is the same...
by alpistinho
Sun Nov 04, 2018 11:48 am
Forum: User Support
Topic: Convergence AOV
Replies: 38
Views: 17997

Re: Convergence AOV

Hi, Maybe you have already found this, but the adaptative sampling behavior is described here: https://forums.luxcorerender.org/viewtopic.php?f=5&t=83 It seems that the sampler uses the convergence value as a metric to know which pixels should be more sampled than the other. How exactly this con...
by alpistinho
Sun Oct 21, 2018 2:19 am
Forum: User Support
Topic: Help Blender crash on startup
Replies: 5
Views: 3355

Re: Help Blender crash on startup

You could try to rename your addon folder: https://forums.luxcorerender.org/viewtopic.php?f=4&t=622&p=6340#p6334 Maybe one of your installed addons causes the crash. Finally i've done a w10 reset. and blender work but all gpu render now take a while (veryyy loong kernel compilation time, ne...
by alpistinho
Mon Oct 15, 2018 9:58 pm
Forum: General Discussion
Topic: PBRT available online
Replies: 3
Views: 3970

PBRT available online

Hello,

As of today, the PBRT authors have released the third release of their book online

http://www.pbr-book.org/

;)
by alpistinho
Sat Oct 13, 2018 2:02 am
Forum: User Support
Topic: LuxCore Experimental and api option not showing
Replies: 14
Views: 7517

Re: LuxCore Experimental and api option not showing

Hi,

As far as I know there is no convert button in this new version.

To develop the add-on you should know mostly Python although there is some C++ code if I'm not mistaken.