Search found 271 matches

by acasta69
Tue Oct 19, 2021 8:47 pm
Forum: Development
Topic: "FATAL ERROR RUNNING CMAKE" at Windows
Replies: 11
Views: 5596

Re: "FATAL ERROR RUNNING CMAKE" at Windows

I cannot understand what is going on just by seeing the last lines, they give no detail about what caused the error. Please post the whole output. Should we have the latest win_bison.exe? The win_bison version in our git repo is ok, you don't need the latest version. What do you mean with "past...
by acasta69
Sat Oct 09, 2021 10:32 am
Forum: Development
Topic: "FATAL ERROR RUNNING CMAKE" at Windows
Replies: 11
Views: 5596

Re: "FATAL ERROR RUNNING CMAKE" at Windows

Modifying .bat didn't help, and there was no win_bison.exe file in the bin directory below, and there was a "win_flex.exe" file instead. So I forcibly renamed this file win_bison.exe. There should be a win_bison.exe there, see https://github.com/LuxCoreRender/WindowsCompile/tree/master/su...
by acasta69
Thu Sep 30, 2021 11:55 am
Forum: Development
Topic: "FATAL ERROR RUNNING CMAKE" at Windows
Replies: 11
Views: 5596

Re: "FATAL ERROR RUNNING CMAKE" at Windows

Hi, the problem seems to be that Bison version is not recognized in your system: ... CMake Error at C:/Program Files (x86)/Microsoft Visual Studio/2019/Professional/Common7/IDE/CommonExtensions/Microsoft/CMake/CMake/share/cmake-3.20/Modules/FindBISON.cmake:113 (message): Command "E:\Git\luxcore...
by acasta69
Wed Sep 29, 2021 7:09 am
Forum: Development
Topic: "FATAL ERROR RUNNING CMAKE" at Windows
Replies: 11
Views: 5596

Re: "FATAL ERROR RUNNING CMAKE" at Windows

Hi kivahan, sorry that the problem was not solved: I noticed the "x86" prompt and hoped that using the "x64" would solve config problems. However, the "pthread.h not found" is not a problem on Windows, I have the same message here and the build succeeds: ... -- Looking ...
by acasta69
Tue Sep 28, 2021 3:41 pm
Forum: Development
Topic: "FATAL ERROR RUNNING CMAKE" at Windows
Replies: 11
Views: 5596

Re: "FATAL ERROR RUNNING CMAKE" at Windows

kivahan wrote: Tue Sep 28, 2021 12:24 pm [vcvarsall.bat] Environment initialized for: 'x86'
You are using the "x86 Native Tools" command prompt of Visual Studio, you need the "x64 Native Tools" to build LuxCore.
by acasta69
Thu Sep 23, 2021 10:13 am
Forum: User Support
Topic: Volumetrics issues
Replies: 67
Views: 25435

Re: Volumetrics issues

daros wrote: Thu Sep 23, 2021 8:21 am We tried with fog volume set as priority 0, the walls as priority 0, and the water as 1 but the result is the same...
It seems that all volumes in your scene are defined with the same ior = 1.5, so no difference between fog and water...

Code: Select all

scene.volumes.envVolume.ior = "1.5"
by acasta69
Thu Jul 29, 2021 7:42 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 129
Views: 70005

Re: Windows Build FAILED / FATAL ERROR RUNNING CMAKE

Also this:

Code: Select all

...
'msbuild' is not recognized as an internal or external command,
...
Either you are not using the "x64 etc..." or something is not ok with your Visual Studio installation.
by acasta69
Thu Jul 29, 2021 7:29 pm
Forum: Development
Topic: Windows Build FAILED
Replies: 129
Views: 70005

Re: Windows Build FAILED / FATAL ERROR RUNNING CMAKE

As of today, this is what I get. ... Could not determine Visual Studio version, using VS2019 ... This is a bit strange, the script should recognize Visual Studio version between 2017 and 2019. Are you sure you are running the script from the "x64 Native Tools Command Prompt for VS 2017"? ...
by acasta69
Thu Jul 15, 2021 7:27 am
Forum: Development
Topic: New OIDN 1.4 with new features and better detail preservation
Replies: 50
Views: 24418

Re: New OIDN 1.4 with new features and better detail preservation

juangea wrote: Wed Jun 23, 2021 2:04 pm One important thing regarding OIDN 1.4.1:

chrome_FNaHVXsBJW.png
I think we are still on OIDN 1.4.0. Should we do this upgrade :?:
by acasta69
Wed Jun 02, 2021 10:51 am
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 321674

Re: LuxCoreRender daily/automatic builds

Windows daily builds are again on Python 3.9.
They should work with Blender 2.93, but not with 2.92.