Search found 810 matches
- Sun Jul 07, 2019 12:37 am
- Forum: Computer Graphic News
- Topic: CGI tech news box
- Replies: 242
- Views: 226676
Re: CGI tech news box
https://twitter.com/eric_heitz/status/1145988515903266816?s=09 man, this stuff evolves fast... even better BLOCKWISE MULTI-ORDER FEATURE REGRESSION FOR REAL-TIME PATH TRACING RECONSTRUCTION http://www.tut.fi/vga/img/publications/bmfr-big.png Abstract Path tracing produces realistic results includin...
- Fri Jul 05, 2019 3:59 pm
- Forum: Development
- Topic: Env. Light Visibility Cache
- Replies: 300
- Views: 122540
- Fri Jul 05, 2019 3:46 pm
- Forum: User Support
- Topic: Variation of brightness during animation
- Replies: 24
- Views: 12138
Re: Variation of brightness during animation
Further observations: - Again & again... "Camera Clipping" smaller range (up to the distance when object "really" became visible) felt, looked, computed better & much faster! As if camera transformation was somewhat wrong or broken. Also, there's no flickering during anim...
- Thu Jul 04, 2019 3:20 pm
- Forum: User Support
- Topic: Variation of brightness during animation
- Replies: 24
- Views: 12138
Re: Variation of brightness during animation
Well, visually it works. I don't know better or why. Didn't took time to optimize & set the scene ideally to 1 BU (it's 0.001 now). Knowing Blender, this ain't good - units on display are just there as psychological, mental helpers. ;) Which is why I also have a long lasting doubt about dimensio...
- Thu Jul 04, 2019 2:32 pm
- Forum: General Discussion
- Topic: Tiled Path Discussion
- Replies: 11
- Views: 8055
Re: Transitioning from VRay to LuxCoreRender
Backburner for 3ds max has this feature, but rather than tiles it splits render to horizontal stripes. These can be rendered on different workstations or individually one after another and backburner then does the stitching. People use this even with corona when they do very large fine prints. So I...
- Thu Jul 04, 2019 2:30 pm
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 143993
Re: A Kitchen. Why to prefer Metropolis for openCL
Yay... yup, seeing same deterioration in quality. Pardon? I have only pointed towards current Sobol implementation. There is obvious something wrong with it. A good sampler delivers stochastic distribution of pixels but these horizontal tendencies are definitely not. In contrast to your comment I s...
- Thu Jul 04, 2019 2:26 pm
- Forum: User Support
- Topic: Variation of brightness during animation
- Replies: 24
- Views: 12138
Re: Variation of brightness during animation
Hi, I've rendered this object from different perspectives. The results looks like the light becomes more bright in some frames randomly. The estimated result ist a constant fall off for the side perspectives, but not such flash light. Animation.gif This is the belonging blend file: Brightness_Varia...
- Tue Jul 02, 2019 9:32 pm
- Forum: General Discussion
- Topic: Tiled Path Discussion
- Replies: 11
- Views: 8055
Re: Transitioning from VRay to LuxCoreRender
maybe we could have a sort of tiled rendering similar to tiled denoising? split frame to parts and render them one by one, for special cases of really hires images? Special case? Did you often fall on your head when you were a kid? Flashback from 32bits and the Y2K (round that time we switched to x...
- Tue Jul 02, 2019 9:09 pm
- Forum: Works in Progress
- Topic: Different Works in Progress
- Replies: 232
- Views: 143993
Re: A Kitchen. Why to prefer Metropolis for openCL
Conclusion Before LuxCoreRender 2.2 can be released, Sobol-Line issue must be resolved. Otherwise the outcome of the standard openCL Sobol render does not meet the quality LuxCoreRender is able to deliver well and superb, i.e. with the help of openCL Metropolis. Yay... yup, seeing same deterioratio...
- Tue Jul 02, 2019 9:00 pm
- Forum: General Discussion
- Topic: Game engine with realtime path tracing?
- Replies: 21
- Views: 18783
Re: Game engine with realtime path tracing?
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