Search found 810 matches

by kintuX
Sun Jul 07, 2019 12:37 am
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 226676

Re: CGI tech news box

https://twitter.com/eric_heitz/status/1145988515903266816?s=09 man, this stuff evolves fast... even better BLOCKWISE MULTI-ORDER FEATURE REGRESSION FOR REAL-TIME PATH TRACING RECONSTRUCTION http://www.tut.fi/vga/img/publications/bmfr-big.png Abstract Path tracing produces realistic results includin...
by kintuX
Fri Jul 05, 2019 3:59 pm
Forum: Development
Topic: Env. Light Visibility Cache
Replies: 300
Views: 122540

Re: Env. Light Visibility Cache

Dade wrote: Fri Jul 05, 2019 10:10 am Any interest in having persistent cache ? It will work like PhotonGI: it can be used for animations of static environments (i.e. fly trough).
Yes, of course! :D
by kintuX
Fri Jul 05, 2019 3:46 pm
Forum: User Support
Topic: Variation of brightness during animation
Replies: 24
Views: 12138

Re: Variation of brightness during animation

Further observations: - Again & again... "Camera Clipping" smaller range (up to the distance when object "really" became visible) felt, looked, computed better & much faster! As if camera transformation was somewhat wrong or broken. Also, there's no flickering during anim...
by kintuX
Thu Jul 04, 2019 3:20 pm
Forum: User Support
Topic: Variation of brightness during animation
Replies: 24
Views: 12138

Re: Variation of brightness during animation

Well, visually it works. I don't know better or why. Didn't took time to optimize & set the scene ideally to 1 BU (it's 0.001 now). Knowing Blender, this ain't good - units on display are just there as psychological, mental helpers. ;) Which is why I also have a long lasting doubt about dimensio...
by kintuX
Thu Jul 04, 2019 2:32 pm
Forum: General Discussion
Topic: Tiled Path Discussion
Replies: 11
Views: 8055

Re: Transitioning from VRay to LuxCoreRender

Backburner for 3ds max has this feature, but rather than tiles it splits render to horizontal stripes. These can be rendered on different workstations or individually one after another and backburner then does the stitching. People use this even with corona when they do very large fine prints. So I...
by kintuX
Thu Jul 04, 2019 2:30 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 232
Views: 143993

Re: A Kitchen. Why to prefer Metropolis for openCL

Yay... yup, seeing same deterioration in quality. Pardon? I have only pointed towards current Sobol implementation. There is obvious something wrong with it. A good sampler delivers stochastic distribution of pixels but these horizontal tendencies are definitely not. In contrast to your comment I s...
by kintuX
Thu Jul 04, 2019 2:26 pm
Forum: User Support
Topic: Variation of brightness during animation
Replies: 24
Views: 12138

Re: Variation of brightness during animation

Hi, I've rendered this object from different perspectives. The results looks like the light becomes more bright in some frames randomly. The estimated result ist a constant fall off for the side perspectives, but not such flash light. Animation.gif This is the belonging blend file: Brightness_Varia...
by kintuX
Tue Jul 02, 2019 9:32 pm
Forum: General Discussion
Topic: Tiled Path Discussion
Replies: 11
Views: 8055

Re: Transitioning from VRay to LuxCoreRender

maybe we could have a sort of tiled rendering similar to tiled denoising? split frame to parts and render them one by one, for special cases of really hires images? Special case? Did you often fall on your head when you were a kid? Flashback from 32bits and the Y2K (round that time we switched to x...
by kintuX
Tue Jul 02, 2019 9:09 pm
Forum: Works in Progress
Topic: Different Works in Progress
Replies: 232
Views: 143993

Re: A Kitchen. Why to prefer Metropolis for openCL

Conclusion Before LuxCoreRender 2.2 can be released, Sobol-Line issue must be resolved. Otherwise the outcome of the standard openCL Sobol render does not meet the quality LuxCoreRender is able to deliver well and superb, i.e. with the help of openCL Metropolis. Yay... yup, seeing same deterioratio...
by kintuX
Tue Jul 02, 2019 9:00 pm
Forum: General Discussion
Topic: Game engine with realtime path tracing?
Replies: 21
Views: 18783

Re: Game engine with realtime path tracing?

CodeHD wrote: Tue Jul 02, 2019 4:15 pm The Nvidia website also doesn't offer it for Germany. (I don't have any VPN or similar available either ;) )
I will try comiling from source, need some experience with this stuff anyways...
Opera browser offers VPN out of the box, under advanced settings. Be good, stay safe ;)