Search found 137 matches
- Sun Oct 18, 2020 2:00 pm
- Forum: User Support
- Topic: spectral rendering
- Replies: 58
- Views: 26391
Re: spectral rendering
Interesting!
- Sat Oct 17, 2020 5:33 pm
- Forum: User Support
- Topic: spectral rendering
- Replies: 58
- Views: 26391
- Sat Oct 17, 2020 4:38 pm
- Forum: User Support
- Topic: spectral rendering
- Replies: 58
- Views: 26391
Re: spectral rendering
I was always intrigued by Spectral renderer but never had tools to check how they achieve such level of treatment. It is something i would like to explore at some point. OLD lux was spectral. Indigo is spectral . Octane is spectral . Maxwell is spectral . Thea render is spectral. In some of the gal...
- Sat Oct 17, 2020 3:05 pm
- Forum: User Support
- Topic: spectral rendering
- Replies: 58
- Views: 26391
Re: spectral rendering
Interesting discussion. I'd love to read what David and Simon think of adding spectral to Luxcore. I've read some other discussions over here, but hope they'll reconsider it, as my impression is that LuxcoreRender is not meant to compete with realtime-type renderers that make lots of quality concess...
- Sat Oct 17, 2020 11:50 am
- Forum: User Support
- Topic: spectral rendering
- Replies: 58
- Views: 26391
Re: spectral rendering
Hmm, the denoiser issue is not good.
- Sat Oct 17, 2020 11:40 am
- Forum: User Support
- Topic: spectral rendering
- Replies: 58
- Views: 26391
Re: spectral rendering
Haha, yeah, let's clone the Luxcore devs.
- Sat Oct 17, 2020 11:26 am
- Forum: User Support
- Topic: spectral rendering
- Replies: 58
- Views: 26391
Re: spectral rendering
Thanks for your reply. From what I've read, spectral rendering would only cause a bit more noise because an extra layer of information needs to be processed, but should not necessarily cost a lot of render efficiency, while the advantages would be an improvement in realistic surface color appearance...
- Sat Oct 17, 2020 11:04 am
- Forum: User Support
- Topic: spectral rendering
- Replies: 58
- Views: 26391
Re: spectral rendering
Is there any news about the spectral implementation in Luxcore? Cycles has a spectral build these days, which will probably be merged with the regular build in the near future:
https://blender.community/c/graphicall/Cnbbbc/
https://blender.community/c/graphicall/Cnbbbc/
- Thu Oct 15, 2020 8:16 pm
- Forum: Finished Work
- Topic: Happy Halloween!
- Replies: 7
- Views: 4100
Re: Happy Halloween!
Yeah, I guess that noise got a bit amplified in the post processing phase, but I like a bit of noise. It avoids an image being too perfect and sterile.
- Thu Oct 15, 2020 5:46 pm
- Forum: Finished Work
- Topic: Happy Halloween!
- Replies: 7
- Views: 4100
Happy Halloween!
Yeah, it's a bit early, but I vote for an all-October Halloween. Who's with me?
Created using Blender, rendered using Luxcorerender.
Concept: Michael Hacker.
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