Search found 1921 matches

by lacilaci
Sun Jul 19, 2020 1:26 pm
Forum: Development
Topic: Optix denoiser imagepipeline plugin
Replies: 36
Views: 18219

Re: Optix denoiser imagepipeline plugin

2.5 is already looking promising
by lacilaci
Tue Jul 07, 2020 11:25 am
Forum: Development
Topic: Optix/RTX support
Replies: 57
Views: 31849

Re: Optix/RTX support

Dade wrote: Tue Jul 07, 2020 11:03 am Optix/RTX support should be now complete.
optix/denoiser next? would be nice for fast feedback in previews
by lacilaci
Mon Jul 06, 2020 2:29 pm
Forum: User Support
Topic: Full invisible area light
Replies: 28
Views: 13386

Re: Full invisible area light

Just a question. As Dade was able (unintentionally) to make the area invisible for specular material and now it fixed making area visible ... is it undoable to "split the code" -> if Visible to spec mat = true run the last fixed code, else run the unfixed code? It is already possible to m...
by lacilaci
Mon Jul 06, 2020 2:22 pm
Forum: Computer Graphic News
Topic: parallax mapping Fstorm
Replies: 15
Views: 18778

Re: parallax mapping Fstorm

Hi, Not sure what's the problem, just switch to gpu and enable lighttracing. From now on you're my personal hero. A test scene runs much quicker than before and reaches the good result in a time that I could get little animations with a single weekend of rendering. Thank you very much. BR I'm not s...
by lacilaci
Thu Jul 02, 2020 12:22 pm
Forum: Computer Graphic News
Topic: parallax mapping Fstorm
Replies: 15
Views: 18778

Re: parallax mapping Fstorm

Hi, with complicated light paths I meant something like that: Lichtleiter_neu.jpg I've added the blend-file to that post. If you'd like you could try to find a solution to reach this result without biDir. It would be really helpful for me to find something to speed those kind of visualisations up. ...
by lacilaci
Wed Jul 01, 2020 5:25 am
Forum: Computer Graphic News
Topic: parallax mapping Fstorm
Replies: 15
Views: 18778

Re: parallax mapping Fstorm

Hello, Don't get me wrong.. I don't care about bidir BiDir is still the only engine that seems to be able to manage complicated light paths... This is just plain wrong. In fact it is exactly opposite since pathtracing+lighttracing+caustic cache can aslo do sds caustics(underwater, reflected caustic...
by lacilaci
Mon Jun 29, 2020 7:25 pm
Forum: Development
Topic: New Website
Replies: 50
Views: 42406

Re: New Website

Wow, great work
by lacilaci
Thu Jun 25, 2020 5:41 pm
Forum: Computer Graphic News
Topic: parallax mapping Fstorm
Replies: 15
Views: 18778

Re: parallax mapping Fstorm

Dade wrote: Thu Jun 25, 2020 5:27 pm
lacilaci wrote: Thu Jun 25, 2020 3:49 pm Am I not understanding this properly?
But is it something based on a published paper ? Otherwise it is simply unknown how it works :?:
Yeah well :roll: there is some sort of auto conversion of bump map to parallax. But how it works.. I have no idea
by lacilaci
Thu Jun 25, 2020 3:49 pm
Forum: Computer Graphic News
Topic: parallax mapping Fstorm
Replies: 15
Views: 18778

Re: parallax mapping Fstorm

The problem is, if you say "I don't care about Bidir", you also say "I don't care about PhotonGI and Light Tracing", because they are also variants of forward raytracing (bidir is forward + backwards raytracing, while the Path engine itself does only backwards raytracing). Ok, b...
by lacilaci
Thu Jun 25, 2020 10:50 am
Forum: Computer Graphic News
Topic: parallax mapping Fstorm
Replies: 15
Views: 18778

Re: parallax mapping Fstorm

I saw this, it's fantastic... But very likely not going to work with bidir Bidir isn't often used so it is not a lost :mrgreen: Don't get me wrong.. I don't care about bidir at all and there are a lot of features that would be much more beneficial than bidir and that probably cannot be used with bi...