Very cool. Nice feature.
Search found 116 matches
- Sun Jul 14, 2019 6:47 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 523284
Re: BlendLuxCore Development
- Thu Jul 11, 2019 7:15 pm
- Forum: Works in Progress
- Topic: playing with caustics
- Replies: 104
- Views: 130114
- Sun Jul 08, 2018 6:14 pm
- Forum: User Support
- Topic: No result while rendering without ambient
- Replies: 10
- Views: 7481
Re: No result while rendering without ambient
There has been a bug in LuxCore which lead to wrong results with power based sampling (https://github.com/LuxCoreRender/LuxCor ... 872540ba5b). When I try the test scene with latest build, it renders correctly.
- Tue Jul 03, 2018 6:26 pm
- Forum: Finished Work
- Topic: Lux Crystals
- Replies: 4
- Views: 4840
Re: Lux Crystals
Great images!
- Mon Jul 02, 2018 7:14 pm
- Forum: User Support
- Topic: Bidirectional strange with glossy material
- Replies: 20
- Views: 11874
Re: Bidirectional strange with glossy material
IIRC, the glossy material isn't the same for the frontface and the backface, i.e. the backface is matte and the frontface is glossy. So the reflection on the left interface (air->glass) and the reflection on the right interface (glass->air) aren't the same. Why do you use a mix material for you poly...
- Fri Jun 29, 2018 7:51 pm
- Forum: Computer Graphic News
- Topic: CGI tech news box
- Replies: 242
- Views: 229254
Re: CGI tech news box
High-Performance Procedural Noise using an Histogram-Preserving Blending Operator: https://eheitzresearch.wordpress.com/722-2/ (this could be extremely useful for GPUs) Woah this is even better than I hoped for when I saw the "Noise" in the title! Auto-tiling of image maps - very cool. An...
- Sun Jun 24, 2018 6:43 pm
- Forum: User Support
- Topic: Orthographic camera does not match 3D view
- Replies: 5
- Views: 4225
Re: Orthographic camera does not match 3D view
I am working on the issue. The first issue when unit scale isn't 1 should be fixed. There is a remaining issue with changing unit scale during view port rendering.
- Tue Jun 12, 2018 6:53 pm
- Forum: Development
- Topic: Compiling on Linux
- Replies: 16
- Views: 13338
Re: Compiling on Linux
You could try to pinpoint the problem to the exact line where it fails, e.g. with gdb. gdb ./programs/blender-2.79b-linux-glibc219-x86_64/blender (gdb) run (gdb) backtrace (You can also use the graphical frontent for gdb, nemiver: https://en.wikipedia.org/wiki/Nemiver) sudo apt-get install nemiver ...
- Sun Jun 10, 2018 3:01 pm
- Forum: Development
- Topic: Compiling on Linux
- Replies: 16
- Views: 13338
Re: Compiling on Linux
It gives the same error as before in blender.B.Y.O.B. wrote: ↑Sun Jun 10, 2018 2:53 pm Try to run this in bash, then start Blender from the same bash session:Code: Select all
export LC_ALL=en_US.UTF-8
- Sun Jun 10, 2018 2:45 pm
- Forum: Development
- Topic: Compiling on Linux
- Replies: 16
- Views: 13338
Re: Compiling on Linux
It definitely has something to do with blender. The following code run fine with python3 testcode.py and crashes inside blender on the last line with std::bad_cast. On my system python 3.5.2 is installed and blender is compiled with python 3.5.3. Can that be a problem? from BlendLuxCore.bin import p...