Search found 116 matches

by neo2068
Sun Jul 14, 2019 6:47 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 523284

Re: BlendLuxCore Development

B.Y.O.B. wrote: Sat Jul 13, 2019 6:11 pm Since a few days I'm working on a "cycles node reader" that translates Cycles nodes to LuxCore materials at export time.
No actual visible node trees are modified, and you can enable/disable the usage of the Cycles nodes for each material at any time.
Very cool. Nice feature.
by neo2068
Thu Jul 11, 2019 7:15 pm
Forum: Works in Progress
Topic: playing with caustics
Replies: 104
Views: 130114

Re: playing with caustics

Dade wrote: Thu Jul 11, 2019 6:33 pm [...]
It was probably adapteted to old SLG by Neo, not sure. It is a quite famous scene, I don't remeber who was the original author :?:
I think it was already there when I started convertion of some demo scenes. It is so long ago... :lol:
by neo2068
Sun Jul 08, 2018 6:14 pm
Forum: User Support
Topic: No result while rendering without ambient
Replies: 10
Views: 7481

Re: No result while rendering without ambient

There has been a bug in LuxCore which lead to wrong results with power based sampling (https://github.com/LuxCoreRender/LuxCor ... 872540ba5b). When I try the test scene with latest build, it renders correctly.
by neo2068
Tue Jul 03, 2018 6:26 pm
Forum: Finished Work
Topic: Lux Crystals
Replies: 4
Views: 4840

Re: Lux Crystals

Great images! :D
by neo2068
Mon Jul 02, 2018 7:14 pm
Forum: User Support
Topic: Bidirectional strange with glossy material
Replies: 20
Views: 11874

Re: Bidirectional strange with glossy material

IIRC, the glossy material isn't the same for the frontface and the backface, i.e. the backface is matte and the frontface is glossy. So the reflection on the left interface (air->glass) and the reflection on the right interface (glass->air) aren't the same. Why do you use a mix material for you poly...
by neo2068
Fri Jun 29, 2018 7:51 pm
Forum: Computer Graphic News
Topic: CGI tech news box
Replies: 242
Views: 229254

Re: CGI tech news box

High-Performance Procedural Noise using an Histogram-Preserving Blending Operator: https://eheitzresearch.wordpress.com/722-2/ (this could be extremely useful for GPUs) Woah this is even better than I hoped for when I saw the "Noise" in the title! Auto-tiling of image maps - very cool. An...
by neo2068
Sun Jun 24, 2018 6:43 pm
Forum: User Support
Topic: Orthographic camera does not match 3D view
Replies: 5
Views: 4225

Re: Orthographic camera does not match 3D view

I am working on the issue. The first issue when unit scale isn't 1 should be fixed. There is a remaining issue with changing unit scale during view port rendering.
by neo2068
Tue Jun 12, 2018 6:53 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 13338

Re: Compiling on Linux

You could try to pinpoint the problem to the exact line where it fails, e.g. with gdb. gdb ./programs/blender-2.79b-linux-glibc219-x86_64/blender (gdb) run (gdb) backtrace (You can also use the graphical frontent for gdb, nemiver: https://en.wikipedia.org/wiki/Nemiver) sudo apt-get install nemiver ...
by neo2068
Sun Jun 10, 2018 3:01 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 13338

Re: Compiling on Linux

B.Y.O.B. wrote: Sun Jun 10, 2018 2:53 pm Try to run this in bash, then start Blender from the same bash session:

Code: Select all

export LC_ALL=en_US.UTF-8
It gives the same error as before in blender.
by neo2068
Sun Jun 10, 2018 2:45 pm
Forum: Development
Topic: Compiling on Linux
Replies: 16
Views: 13338

Re: Compiling on Linux

It definitely has something to do with blender. The following code run fine with python3 testcode.py and crashes inside blender on the last line with std::bad_cast. On my system python 3.5.2 is installed and blender is compiled with python 3.5.3. Can that be a problem? from BlendLuxCore.bin import p...