Search found 120 matches

by chafouin
Sat Oct 24, 2020 6:35 am
Forum: User Support
Topic: GPU render experience
Replies: 28
Views: 15189

Re: GPU render experience

Thanks for your help! First of all, Lux 2.5 still didn't support officially blender 2.90 (I always need to recompile CUDA kernels, when use GPU) I don't have that issue personally, but thanks for the reminder! I think using GPU for viewport is still odd way. In previous topics were find best solutio...
by chafouin
Sat Oct 24, 2020 4:52 am
Forum: User Support
Topic: GPU render experience
Replies: 28
Views: 15189

GPU render experience

Hi there, I've always been a LuxCore supporter, but haven't had the chance to use it in a project yet. I'd like to give it another try this time, especially because of some features that I want to use and are missing in Cycles, namely Bokeh texture and proper Caustics. I'd also make use of light gro...
by chafouin
Sun Aug 02, 2020 7:10 am
Forum: Development
Topic: Camera non uniform bokeh support
Replies: 31
Views: 19557

Re: Camera non uniform bokeh support

Awesome, onion rings and lens imperfections incoming! :)
by chafouin
Wed Jul 29, 2020 9:08 pm
Forum: Development
Topic: Camera non uniform bokeh support
Replies: 31
Views: 19557

Re: Camera non uniform bokeh support

While it can fake chromatic aberrations and has been used in the past in many engines, it is not the correct and physical way to create chromatic or achromatic aberrations. The current color aberrations only allow for purple and green, while these are usually more red and blue. Is it possible to giv...
by chafouin
Wed Jul 29, 2020 6:10 pm
Forum: Development
Topic: Camera non uniform bokeh support
Replies: 31
Views: 19557

Re: Camera non uniform bokeh support

This is awesome! I think RGB bokeh shape would be nice to have, but if you get proper longitudinal achromatic aberration in front and back bokeh, as well as chromatic aberration (that you already added in the imagepipeline), this is less required. http://richardrosenman.com/wp-content/uploads/softwa...
by chafouin
Wed Jul 29, 2020 5:02 am
Forum: User Support
Topic: LuxCoreUI config error
Replies: 6
Views: 3313

LuxCoreUI config error

I wanted to try the new chromatic aberration in LuxCoreUI as it's not in BlendLuxCore yet, and I'm getting this error when trying to load the LuxCore scene I saved from Blender:

RenderConfig loading error:
bad lexical cast: source type value could not be interpreted as target
by chafouin
Wed Jul 29, 2020 4:29 am
Forum: Development
Topic: Camera non uniform bokeh support
Replies: 31
Views: 19557

Re: Camera non uniform bokeh support

Would it be possible to get a preview of the bokeh by adding a render preview panel in the camera?
by chafouin
Mon Jul 27, 2020 4:18 pm
Forum: Development
Topic: Camera non uniform bokeh support
Replies: 31
Views: 19557

Re: Camera non uniform bokeh support

This with the chromatic aberrations that Dade added will do so much for photo-realism, awesome work!
by chafouin
Mon Jul 13, 2020 11:27 pm
Forum: User Support
Topic: Angular roughness/Angular glossiness
Replies: 23
Views: 12133

Re: Angular roughness/Angular glossiness

It's the usual fresnel effect (angular specularity if you will), but it's not angle-dependent roughness.
by chafouin
Sun Jul 12, 2020 5:41 pm
Forum: User Support
Topic: Normal map operations
Replies: 2
Views: 1720

Re: Normal map operations

Awesome B.Y.O.B., thank you.