Search found 19 matches
- Tue Oct 09, 2018 1:43 pm
- Forum: User Support
- Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
- Replies: 19
- Views: 11975
Re: BlendLuxCore-v2.1alpha4-mac64-opencl
Haven't done any big scenes so far...but for sure the benchmark blender file crashes blender... Another thing I observed in my "beam a bitmap image from spot light over mirror onto a semitransparent glass": Sometimes it renders just some light....then cancel rendering and start again it sh...
- Tue Oct 09, 2018 9:18 am
- Forum: User Support
- Topic: [Solved] Mirrors
- Replies: 3
- Views: 2616
Re: Mirrors
Just rendering now again (o;
Actually it doesn't look to bad now...played around with the camera settings...
Actually it doesn't look to bad now...played around with the camera settings...
- Tue Oct 09, 2018 6:45 am
- Forum: User Support
- Topic: [Solved] Mirrors
- Replies: 3
- Views: 2616
Re: Mirrors
Stupid me...mirror was set as glossy and not as mirror...
But still dunno how to get rid of all those heavy noise in the render output...
But still dunno how to get rid of all those heavy noise in the render output...
- Mon Oct 08, 2018 6:24 pm
- Forum: User Support
- Topic: [Solved] Mirrors
- Replies: 3
- Views: 2616
[Solved] Mirrors
Evnin' I did a small sample where a spot light beams an image file onto a semi transparent glass material via a mirror object....which renders not bad inside blender... What puzzles me is the fact that I see in the render output the casted image also on the mirror...and reflections of it at the side...
- Sat Oct 06, 2018 9:19 am
- Forum: User Support
- Topic: macOS: OpenCL device selection string has the wrong length, must be 2 instead of 1
- Replies: 9
- Views: 4663
Re: macOS: OpenCL device selection string has the wrong length, must be 2 instead of 1
Exactly the same: Crashed Thread: 20 Dispatch queue: opencl_runtime Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Exception Note: EXC_CORPSE_NOTIFY Application Specific Information: abort() called Application Specific Signatures: Graphics hardware encoun...
- Sat Oct 06, 2018 6:54 am
- Forum: User Support
- Topic: macOS: OpenCL device selection string has the wrong length, must be 2 instead of 1
- Replies: 9
- Views: 4663
Re: macOS: OpenCL device selection string has the wrong length, must be 2 instead of 1
Hmm...when opening the render.cfg file with LuxCore UI 2.1alpha4 I get under macOS 10.13.6 with GTX1060 and 387.10.10.10.40.105: [LuxCore][98.275] [VignettingPlugin] Defined symbols: -D LUXRAYS_OPENCL_KERNEL -D SLG_OPENCL_KERNEL [LuxCore][98.275] [VignettingPlugin] Compiling kernels [LuxCore][98.368...
- Fri Oct 05, 2018 2:11 pm
- Forum: User Support
- Topic: macOS: OpenCL device selection string has the wrong length, must be 2 instead of 1
- Replies: 9
- Views: 4663
Re: macOS: OpenCL device selection string has the wrong length, must be 2 instead of 1
Hello
Is this similar to the Linux standalone version?
There it just gives me:
Is this similar to the Linux standalone version?
There it just gives me:
when I open the same file..LuxCoreUI v2.0 (LuxCore demo: http://www.luxcorerender.org)
Gtk-Message: GtkDialog mapped without a transient parent. This is discouraged.
RenderConfig loading error:
unsupported version
- Fri Oct 05, 2018 2:01 pm
- Forum: User Support
- Topic: macOS: OpenCL device selection string has the wrong length, must be 2 instead of 1
- Replies: 9
- Views: 4663
macOS: OpenCL device selection string has the wrong length, must be 2 instead of 1
EHLO (o;
Just tried the latest standalone version under macOS 10.13.6 with a GTX1060....
After loading the LuxCore2.1Benchmark.bcf scene file I get at the end in the console:
Just tried the latest standalone version under macOS 10.13.6 with a GTX1060....
After loading the LuxCore2.1Benchmark.bcf scene file I get at the end in the console:
OpenCL device selection string has the wrong length, must be 2 instead of 1
- Fri Oct 05, 2018 1:50 pm
- Forum: User Support
- Topic: [Solved] Renders forever on macOS blender
- Replies: 1
- Views: 1674
[Solved] Renders forever on macOS blender
Just installed the BlendLuxCore-v2.1alpha4-mac64-opencl.zip on macOS 10.13.6 in blender 2.79b... When I try to render just a simple cube with matte material I see the GPU usage goes up to maximum...and seems the rendering never ends... the render progress shows always 0% even after 10 minutes... On ...