In LuxCore code yes, not sure about BlendLuxCoreSharlybg wrote: ↑Tue Nov 12, 2019 4:57 pmavailable in last builds ?Dade wrote: ↑Tue Nov 12, 2019 3:58 pm I guess you need to set the glass to architectural glass or use: viewtopic.php?f=5&t=1474
Search found 4711 matches
- Tue Nov 12, 2019 6:41 pm
- Forum: User Support
- Topic: Luxrender vs Cycles NOISE
- Replies: 12
- Views: 6218
Re: Luxrender vs Cycles NOISE
- Tue Nov 12, 2019 3:58 pm
- Forum: User Support
- Topic: Luxrender vs Cycles NOISE
- Replies: 12
- Views: 6218
Re: Luxrender vs Cycles NOISE
I guess you need to set the glass to architectural glass or use: viewtopic.php?f=5&t=1474
- Tue Nov 12, 2019 2:43 pm
- Forum: Development
- Topic: Front and back material transparency (aka light invisible object)
- Replies: 22
- Views: 21885
- Tue Nov 12, 2019 2:27 pm
- Forum: General Discussion
- Topic: LuxCore questions
- Replies: 7
- Views: 6076
Re: LuxCore questions
Maybe stupid question but, how can we make LuxCoreRender more popular with cycles users? It is an uphill battle: Cycles is included in Blender, LuxCore is not. Every single Blender user will first learn Cycles than, if he/she is unhappy will start to look around and, may be, decide to put the effor...
- Tue Nov 12, 2019 8:48 am
- Forum: General Discussion
- Topic: LuxCore questions
- Replies: 7
- Views: 6076
Re: LuxCore questions
Is there any information how many active LuxCore users there is, or how many times LuxCore gets downloaded monthly? You can check the GitHub download statistics here: - BlendLuxCore => https://www.somsubhra.com/github-release-stats/?username=LuxCoreRender&repository=BlendLuxCore - LuxCoreRender...
- Mon Nov 11, 2019 10:03 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 428663
Re: MaxLuxCore - 3ds Max Integration for LuxCore
I can replicate the problem here, at first sight doesn't make any sense, I'm checking what is going on. Ok, I tracked what it is, you are not defining any image pipeline so the default is used: film.imagepipelines.0.0.type = TONEMAP_AUTOLINEAR film.imagepipelines.0.1.type = GAMMA_CORRECTION film.im...
- Mon Nov 11, 2019 9:30 pm
- Forum: User Support
- Topic: Blender 2.8 objectid color
- Replies: 11
- Views: 5236
- Mon Nov 11, 2019 5:32 pm
- Forum: Development
- Topic: MaxToLux - Autodesk 3ds Max Integration for LuxCoreRender
- Replies: 661
- Views: 428663
Re: MaxLuxCore - 3ds Max Integration for LuxCore
I can replicate the problem here, at first sight doesn't make any sense, I'm checking what is going on.
- Mon Nov 11, 2019 5:26 pm
- Forum: Development
- Topic: User defined and driven importance sampling
- Replies: 9
- Views: 4356
- Mon Nov 11, 2019 4:02 pm
- Forum: User Support
- Topic: GPU vs CPU: different emitted light
- Replies: 5
- Views: 2337
Re: GPU vs CPU: different emitted light
I should have fixed the problem: the intensity of emitted light of mix of materials was wrong.