Search found 1018 matches
- Sat Sep 01, 2018 2:30 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 107895
Some success mirroring scattered beams
Glass looks transparent and mirror reflects the scattered beams. Nice if it rendered much faster.
- Sat Sep 01, 2018 2:24 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 107895
- Sat Sep 01, 2018 1:41 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 107895
Re: Test scences GPU Path vs CPU BiDir
Somehow materials got stranger with every change or use in the blender file used for the scenes above. A good reason, to start with a new blender file and define objects and materials from scratch. ...wat? Well, to test my hypothesis of the screwed file I've appended the new objects to the old file...
- Sat Sep 01, 2018 12:35 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 107895
Scattered Lasers CPU BiDir: start from scratch
Somehow materials got stranger with every change or use in the blender file used for the scenes above. A good reason, to start with a new blender file and define objects and materials from scratch. Now, glass is close to expected and experienced behaviour again. (It seems like material definitions c...
- Fri Aug 31, 2018 10:28 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 107895
- Fri Aug 31, 2018 6:03 am
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 107895
- Thu Aug 30, 2018 9:45 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 107895
Visibility of scattered light
What ever happens here it fits not to my expections and experiences with glass and mirror in real life. There must be something wrong with the implementation of the interaction of scattered light with surfaces of some material settings. Glass: Rough or Architectural works, default not. Glossy: Rough...
- Thu Aug 30, 2018 7:56 pm
- Forum: Works in Progress
- Topic: Test scences GPU Path vs CPU BiDir
- Replies: 167
- Views: 107895
Glossy transluscent: cube size 1,1,0.003
One can see glossy transluscent scatters light on the surface and let light 'pass' to a certain depth. Glossy Transluscent Cube 1,1,0.003 four lasers 1500 Samples.jpg If object is too thick light cannot pass as beam from entry to exit but backside can be expected to glow smoothly up to a thickness o...
- Thu Aug 30, 2018 2:39 pm
- Forum: User Support
- Topic: Improvements in Denoiser, Similar to Pixar renderman
- Replies: 3
- Views: 2538
Fast denoiser method: Fast 4D sheared filtering
I guess this paper describes a more practicable method for a denoiser.
Edit: Link did not work.
Try google scholar
Fast 4D sheared filtering for interactive rendering of distribution effects
Edit: Link did not work.
Try google scholar
Fast 4D sheared filtering for interactive rendering of distribution effects
- Thu Aug 30, 2018 12:23 pm
- Forum: User Support
- Topic: Some questions...
- Replies: 15
- Views: 7567
Re: Some questions...
This is a very good information. I usually set the gains until I like the result with lower resolution and restart the render with higher resolution.