Search found 136 matches
- Mon Mar 26, 2018 9:12 am
- Forum: Development
- Topic: What is new in LuxCore API v2.0 ?
- Replies: 56
- Views: 46447
Re: What is new in LuxCore API v2.0?
... I think we can release beta1 with the new volume rendering code and beta2 with .vdb support (the only time consuming part of adding OpenVDB support is adding OpenVDB library to Linux and Windows binary dependency repositories). On linux and osx you do not even need the libs explicite, only head...
- Mon Mar 19, 2018 11:00 am
- Forum: Development
- Topic: LuxCoreRender Project wants you!
- Replies: 91
- Views: 187908
Re: LuxCoreRender Project wants you!
HI there, i was wondering if anyone successfully has made an OSX version. All links ive found so far are a dead end. Also the sit Luxrender.org shows links for an OSX version which are dead. There are no downloads so i wonder, why show a OSX link then? I dont have any experience building blender bu...
- Tue Mar 13, 2018 6:21 pm
- Forum: Development
- Topic: Materials
- Replies: 5
- Views: 4638
Re: Materials
Add more precision in the property. Its easy to find. As far as I know this can only be done in the Python code of the addon, or is there a way for a user to change the precision? Not quite, but i thought i am in the developer forum here ? :lol: Meant more right-click -> edit source ;)
- Mon Mar 12, 2018 5:30 pm
- Forum: Development
- Topic: Optimizing NVidia kernel compile ( linux + macOS builds in testing )
- Replies: 21
- Views: 15632
Re: Optimizing NVidia kernel compile ( + linux alpha6 build )
For latest build/info look now in the starting post.
- Sun Mar 11, 2018 8:28 pm
- Forum: Development
- Topic: Materials
- Replies: 5
- Views: 4638
Re: Materials
Add more precision in the property. Its easy to find.
- Sat Mar 10, 2018 8:55 pm
- Forum: User Support
- Topic: alpha06 bugs
- Replies: 46
- Views: 27792
Re: alpha06 bugs
Jens, I think it would help if you forked the LuxCore repository on github and commit your changes in your fork. Then we can easily see them and you can send us a pull request, so we don't have to resort to patch files which get forgotten in old threads easily. Just my thoughts. It's great that you...
- Sat Mar 10, 2018 7:17 pm
- Forum: User Support
- Topic: alpha06 bugs
- Replies: 46
- Views: 27792
Re: alpha06 bugs
I may have finally understood how the NVIDIA compiler bug work (or better doesn't work): when you explicitly mark a function for inlining (or not), you have also to explicitly mark any function called by the marked function. If you don't the compiler is very likely to generate broken code. It is li...
- Fri Mar 09, 2018 12:20 pm
- Forum: User Support
- Topic: alpha06 bugs
- Replies: 46
- Views: 27792
Re: alpha06 bugs
Hi all, I've made a test with a scene I'm working on two different computers, one with an gforce gtx 1070 and another with a radeon r9 280x. After a while I'm getting 1.6M with the gforce and 1.3M with the radeon. Only opencl. Given radeon is on a much older computer, is this normal? Thanks. Typica...
- Fri Mar 09, 2018 11:39 am
- Forum: User Support
- Topic: alpha06 bugs
- Replies: 46
- Views: 27792
Re: alpha06 bugs
Also notice poor performance on Nvidia GPu. I've to comfirm with a render onn AMD. A bit vague what you report, but i would try with/without cpu on a less powerful machine. NVidia drivers tend to need a bit more "feedpower". I personally can not reproduce less speed generally, can you be ...
- Fri Mar 09, 2018 9:06 am
- Forum: User Support
- Topic: alpha06 bugs
- Replies: 46
- Views: 27792