Search found 26 matches

by xlxs
Mon Sep 16, 2019 9:02 am
Forum: Works in Progress
Topic: Volumetric Light and Dispersion
Replies: 4
Views: 5094

Re: Volumetric Light and Dispersion

Sorry fixed
by xlxs
Mon Sep 16, 2019 8:05 am
Forum: Works in Progress
Topic: Volumetric Light and Dispersion
Replies: 4
Views: 5094

Re: Volumetric Light and Dispersion

Really interesting, but I don' t understand why there is a missing reflection on the sphere maybe you used a small depth?Or needed more samples?
the same about the weird light stripes. Those seem to appear out of nowhere? Or there might be a light I'm missing.

Edit: fixed colors
by xlxs
Mon Sep 16, 2019 7:48 am
Forum: Works in Progress
Topic: Optic Fiber
Replies: 3
Views: 4329

Re: Optic Fiber

I probably setup wrong the eye depth to 6 but in the wiki it says: "If your scene contains mostly direct lighting, you may be able get a small speed boost without any detrimental effects by setting this lower than the eye depth". And I wanted to get light to bounce at the glass and then sc...
by xlxs
Mon Sep 16, 2019 7:32 am
Forum: Works in Progress
Topic: Optic Fiber
Replies: 3
Views: 4329

Re: Optic Fiber

This looks interesting. I played around with your scene, really liked the fast resolving reflections that you get around the optic fibers tips.
by xlxs
Sun Sep 15, 2019 3:43 pm
Forum: Works in Progress
Topic: Optic Fiber
Replies: 3
Views: 4329

Optic Fiber

I wondered if creating optic fibers (without faking them) in luxcore was possible. Then I used the ivy gen addon, converted it to mesh, added a plane with emmision material and added a bool modifier to it. Tuned light paths to 256. The ground is a 99% black material, so the camera views the scattere...
by xlxs
Fri Aug 23, 2019 11:31 am
Forum: User Support
Topic: Improve workstation responsiveness
Replies: 5
Views: 2554

Re: Improve workstation responsiveness

GPUs accept some data and occupy all their cores till processing is finished, then they pick next workload... So probably its not possible to use 1 GPU for 2 tasks... It might be if you use smaller tile sizes, less samples (= gpus workload will be broken to smaller sizes), so GPU can search for next...
by xlxs
Sat Aug 17, 2019 12:16 pm
Forum: Works in Progress
Topic: CO2 laser!
Replies: 0
Views: 5118

CO2 laser!

A while ago, I tried recreating a CO2 laser. The laser beam is created from 479 laser lights that are inside the CO2 volume. Yes 479 (+ 1 regular plane emitter, just for some more ambient light) are a lot of lights. I did this cuz I thought it would make the tube glow kinda like a real CO2 laser, wh...
by xlxs
Tue Aug 13, 2019 9:41 am
Forum: User Support
Topic: Computer for Luxcorerender
Replies: 22
Views: 13647

Re: Computer for Luxcorerender

SAPPHIRE NITRO+ RADEON RX 570 seems to have 4GB (and maybe it can allocate 4GB more from system's RAM) source=> https://www.techpowerup.com/gpu-specs/s ... -570.b4445

(systems ram is very slow compared to gpus internal memory)
by xlxs
Wed Jun 26, 2019 11:43 am
Forum: Works in Progress
Topic: wip
Replies: 18
Views: 16517

Re: wip

Really interesting shading in the last picture, it looks great!
by xlxs
Tue Mar 26, 2019 8:45 pm
Forum: Finished Work
Topic: Sorceress
Replies: 4
Views: 3466

Re: Sorceress

Looks awesome!!! It looks like a cinematic from a triple A game. Love how the red cape glows at it's end, lighting setup + orange/blue contrast, and the petals just add to the awesomeness. I disliked a bit, the hair, I would love some (slightly-just a little bit) windy hair sim(in reality petals fly...