Search found 810 matches
- Thu Oct 03, 2019 4:28 pm
- Forum: Development
- Topic: LuxCore v2.3 proposed features
- Replies: 83
- Views: 44215
Re: LuxCore v2.3 proposed features
What Glass material really needs is multi-scattered surface model, one like Cycles has. Here, even Corona ain't as good 8-) It looks like LuxCore roughglass material :?: Yes, but well, Lux's Rough Glass is only single-scattered (dark) LuxRoughGlass-is-singlescatter.jpg VS Cycles multi-scattered mod...
- Thu Oct 03, 2019 3:45 pm
- Forum: User Support
- Topic: Dusty air
- Replies: 7
- Views: 4995
Re: Dusty air
If I understand you correctly, you want to do a composite using depth pass to add fog to the environment?
Basically you use it to mask out white layer added on top
Full process described here: https://www.ronenbekerman.com/adding-fo ... nder-pass/
Basically you use it to mask out white layer added on top
Full process described here: https://www.ronenbekerman.com/adding-fo ... nder-pass/
- Thu Oct 03, 2019 3:35 pm
- Forum: Finished Work
- Topic: Hotel pool area concept design
- Replies: 18
- Views: 11479
Re: Hotel pool area concept design
Another good one!
- Thu Oct 03, 2019 2:44 pm
- Forum: Development
- Topic: LuxCore v2.3 proposed features
- Replies: 83
- Views: 44215
Re: LuxCore v2.3 proposed features
And of course, most important is resultind render consistency between BlendLuxCore and LuxCoreUI, being able to use network rendering without hassle. I'm quite happy that someone else feel this as important. I hope that soon (2.3) or later this will be fixed. This shouldn't be hard. We need to find...
- Thu Oct 03, 2019 2:34 pm
- Forum: Development
- Topic: LuxCore v2.3 proposed features
- Replies: 83
- Views: 44215
Re: LuxCore v2.3 proposed features
What Glass material really needs is multi-scattered surface model, one like Cycles has. Here, even Corona ain't as good 8-) https://i.stack.imgur.com/fEDBX.png Next, it would be great to really fully fix the shadow terminator. Should be pretty simple, like what appleseed's dev. Franz did. Shadow Ter...
- Thu Oct 03, 2019 2:24 pm
- Forum: Development
- Topic: PhotonGI caustic cache re-factoring
- Replies: 107
- Views: 71564
Re: PhotonGI caustic cache re-factoring
- Thu Oct 03, 2019 2:22 pm
- Forum: Development
- Topic: Intel® Open Volume Kernel Library
- Replies: 6
- Views: 3797
Re: Intel® Open Volume Kernel Library
Really fine... and I wonder is there any intention? Will there be time to give it some love? ;) We already support OpenVDB file format but both OpenVDB and Intel library support only CPU rendering (i.e. lack the OpenCL support) so they are useless for use on that front. From my experience, volumes ...
- Tue Oct 01, 2019 11:24 pm
- Forum: Development
- Topic: Intel® Open Volume Kernel Library
- Replies: 6
- Views: 3797
Re: Intel® Open Volume Kernel Library
Really fine... and I wonder is there any intention? Will there be time to give it some love?
- Tue Oct 01, 2019 11:11 pm
- Forum: Development
- Topic: LuxCore v2.3 proposed features
- Replies: 83
- Views: 44215
Re: LuxCore v2.3 proposed features
but OpenCL is a dead dinosaur As opencl is an open standard what is going to be set as a replacement worldwide not only for luxcore ? There's Vulkan. And the "hybrid" thingie is crazy fast in RPR. No RTX needed. Like EEVEE with tracing ON :lol: seriously, no joke. They even stand ready fo...
- Tue Oct 01, 2019 10:46 pm
- Forum: Development
- Topic: PhotonGI caustic cache re-factoring
- Replies: 107
- Views: 71564
Re: PhotonGI caustic cache re-factoring
It really feels good, better than PSR. 8-) Took latest daily for a spin. Nothing special, pool test scene with few changes. Didn't found any problems. :? pooltester.jpg LuxCore Scene: pooltester.7z @ 2040x1080px went up to 2200 samples in 900sec (15min). Q: Is there an option to use OIDN within LuxC...