Search found 810 matches

by kintuX
Thu Oct 03, 2019 4:28 pm
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 44215

Re: LuxCore v2.3 proposed features

What Glass material really needs is multi-scattered surface model, one like Cycles has. Here, even Corona ain't as good 8-) It looks like LuxCore roughglass material :?: Yes, but well, Lux's Rough Glass is only single-scattered (dark) LuxRoughGlass-is-singlescatter.jpg VS Cycles multi-scattered mod...
by kintuX
Thu Oct 03, 2019 3:45 pm
Forum: User Support
Topic: Dusty air
Replies: 7
Views: 4995

Re: Dusty air

If I understand you correctly, you want to do a composite using depth pass to add fog to the environment?
Basically you use it to mask out white layer added on top ;)
Full process described here: https://www.ronenbekerman.com/adding-fo ... nder-pass/
by kintuX
Thu Oct 03, 2019 3:35 pm
Forum: Finished Work
Topic: Hotel pool area concept design
Replies: 18
Views: 11479

Re: Hotel pool area concept design

Another good one! 8-)
by kintuX
Thu Oct 03, 2019 2:44 pm
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 44215

Re: LuxCore v2.3 proposed features

And of course, most important is resultind render consistency between BlendLuxCore and LuxCoreUI, being able to use network rendering without hassle. I'm quite happy that someone else feel this as important. I hope that soon (2.3) or later this will be fixed. This shouldn't be hard. We need to find...
by kintuX
Thu Oct 03, 2019 2:34 pm
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 44215

Re: LuxCore v2.3 proposed features

What Glass material really needs is multi-scattered surface model, one like Cycles has. Here, even Corona ain't as good 8-) https://i.stack.imgur.com/fEDBX.png Next, it would be great to really fully fix the shadow terminator. Should be pretty simple, like what appleseed's dev. Franz did. Shadow Ter...
by kintuX
Thu Oct 03, 2019 2:24 pm
Forum: Development
Topic: PhotonGI caustic cache re-factoring
Replies: 107
Views: 71564

Re: PhotonGI caustic cache re-factoring

Dade wrote: Wed Oct 02, 2019 8:03 pm
kintuX wrote: Tue Oct 01, 2019 10:46 pm Q: Is there an option to use OIDN within LuxCoreUI?
You can create an additional image pipeline inside LuxCoreUI but it is a lengthy and annoying process. You can just edit your .cfg file and duplicate the existing pipeline, for instance...
Thanks, will do so and see how it goes.
by kintuX
Thu Oct 03, 2019 2:22 pm
Forum: Development
Topic: Intel® Open Volume Kernel Library
Replies: 6
Views: 3797

Re: Intel® Open Volume Kernel Library

Really fine... and I wonder is there any intention? Will there be time to give it some love? ;) We already support OpenVDB file format but both OpenVDB and Intel library support only CPU rendering (i.e. lack the OpenCL support) so they are useless for use on that front. From my experience, volumes ...
by kintuX
Tue Oct 01, 2019 11:24 pm
Forum: Development
Topic: Intel® Open Volume Kernel Library
Replies: 6
Views: 3797

Re: Intel® Open Volume Kernel Library

Really fine... and I wonder is there any intention? Will there be time to give it some love? ;)
by kintuX
Tue Oct 01, 2019 11:11 pm
Forum: Development
Topic: LuxCore v2.3 proposed features
Replies: 83
Views: 44215

Re: LuxCore v2.3 proposed features

but OpenCL is a dead dinosaur As opencl is an open standard what is going to be set as a replacement worldwide not only for luxcore ? There's Vulkan. And the "hybrid" thingie is crazy fast in RPR. No RTX needed. Like EEVEE with tracing ON :lol: seriously, no joke. They even stand ready fo...
by kintuX
Tue Oct 01, 2019 10:46 pm
Forum: Development
Topic: PhotonGI caustic cache re-factoring
Replies: 107
Views: 71564

Re: PhotonGI caustic cache re-factoring

It really feels good, better than PSR. 8-) Took latest daily for a spin. Nothing special, pool test scene with few changes. Didn't found any problems. :? pooltester.jpg LuxCore Scene: pooltester.7z @ 2040x1080px went up to 2200 samples in 900sec (15min). Q: Is there an option to use OIDN within LuxC...