Thanks!
Search found 760 matches
- Tue Oct 09, 2018 2:09 pm
- Forum: Development
- Topic: File Name Resolver
- Replies: 1
- Views: 3292
- Tue Oct 09, 2018 2:02 pm
- Forum: User Support
- Topic: Metropolis SDS problem?
- Replies: 22
- Views: 14330
Metropolis SDS problem?
Mainly a Cycles user I resorted to LuxRender BiDir whenever I needed better caustics. Now with the Mac version of LuxCore it's very exciting to see the progress the developers have achieved, BiDir is now much faster and ready for HD animations on my MacBook! Due to the yet not stable Mac version I h...
- Tue Oct 09, 2018 1:29 pm
- Forum: User Support
- Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
- Replies: 19
- Views: 12275
Re: BlendLuxCore-v2.1alpha4-mac64-opencl
@FarbigeWelt: I agree. After four years I was also looking to buy a new Mac this year's end, but that Mac probably will be a PC :D Back to topic: After updating to MacOS 10.13.6 I can finally render projects with LuxCore, but only simple ones. Sadly I cannot render the awesome testfiles by Sharlybg ...
- Fri Oct 05, 2018 5:44 pm
- Forum: User Support
- Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
- Replies: 19
- Views: 12275
Re: BlendLuxCore-v2.1alpha4-mac64-opencl
Are your graphic drivers updated ? Umm, now that I have updated to MacOS 10.13.6, things are improving :oops: :) Still the Lux benchmark file crashes, but finally I am able to create simple scenes and render them! (Edit: The wallpaper scene works, currently rendering.) Render and Editor preview wor...
- Fri Oct 05, 2018 5:44 am
- Forum: User Support
- Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
- Replies: 19
- Views: 12275
Re: BlendLuxCore-v2.1alpha4-mac64-opencl
There is also a non-openCL version of BlendLuxCore, I tested this as well (MacOS 10.13.4, Lux Benchmark scene) with the same result:
Live render preview works, but hitting the render button causes immediate crashing.
Live render preview works, but hitting the render button causes immediate crashing.
- Thu Oct 04, 2018 6:47 pm
- Forum: User Support
- Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
- Replies: 19
- Views: 12275
Re: BlendLuxCore-v2.1alpha4-mac64-opencl
Are your graphic drivers updated ? MacOS 10.13 has newer drivers than 10.12, also on 10.13 I have nVidia webdrivers installed (better than Apple's). There I can render LuxMark 3 with all scenes and all devices whereas on 10.12 only the Luxball works with GPU. But I could render even on 10.9 the old...
- Thu Oct 04, 2018 4:46 pm
- Forum: User Support
- Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
- Replies: 19
- Views: 12275
BlendLuxCore-v2.1alpha4-mac64-opencl
Hi again :) Just got the new BlendLuxCore for Mac! I tested this on Sierra and HighSierra (Details and specs in the attached crashlogs :D ) First I deactivated and then removed the old LuxRender addons from Blender 2.79b, saved preferences. Then opened Blender again and installed LuxCore from file. ...
- Thu Oct 04, 2018 4:32 pm
- Forum: User Support
- Topic: luxcorerender-v2.1alpha4-mac64-opencl
- Replies: 5
- Views: 4285
Re: luxcorerender-v2.1alpha4-mac64-opencl
Thanks B.Y.O.B. for hinting at the new Mac BlendLuxCore release!
The benchmark file doesn't work, like the others.
The benchmark file doesn't work, like the others.
- Thu Oct 04, 2018 2:44 pm
- Forum: User Support
- Topic: luxcorerender-v2.1alpha4-mac64-opencl
- Replies: 5
- Views: 4285
Re: luxcorerender-v2.1alpha4-mac64-opencl
Wow thanks for quick reply! I found that in the readme: ### LuxCoreUI This is the most complete example of LuxCore API usage and it is available in the samples/luxcoreui directory. To check how it works, just run luxcoreui from the root directory: `./bin/luxcoreui scenes/cornell/cornell.cfg` But wha...
- Thu Oct 04, 2018 1:58 pm
- Forum: User Support
- Topic: luxcorerender-v2.1alpha4-mac64-opencl
- Replies: 5
- Views: 4285
luxcorerender-v2.1alpha4-mac64-opencl
Hi peeps, Newbie here. Thanks everyone for making LuxCoreRender available, and now for MacOS too! There is no MacOS version directly on the download page, but on Github LuxCore/releases the standalone version is now available (no BlendLuxCore yet). I'm boldly assuming it is okay to provide feedback ...