Search found 1921 matches
- Fri Mar 08, 2019 1:16 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 507791
Re: PhotonGI cache
Sounds great, will test once azure finishes building... But I have to wonder: 1. What will happen if I try to render through reflection :D? I actually did render like that in past to get a bit of spherical distortion using corona and you bet people will be doing stuff like that :D 2. What are those ...
- Fri Mar 08, 2019 6:46 am
- Forum: Development
- Topic: Tiled OIDN Denoising
- Replies: 78
- Views: 43611
Re: LuxCoreRender v2.2alpha0 released
Don't know why there are those black areas in the debug view... Why do you use tilepath? From my experience it is always slower than normal pathtracing. And why uniform light strategy? About ram usage during denoising. I have 32gb ram so I don't have a problem with 4K renders, however I'm doing some...
- Wed Mar 06, 2019 3:35 pm
- Forum: Development
- Topic: Quasirandom sampler
- Replies: 44
- Views: 20757
Re: Quasirandom sampler
wow that pixar thing looks impressive
- Wed Mar 06, 2019 1:34 pm
- Forum: Development
- Topic: Quasirandom sampler
- Replies: 44
- Views: 20757
- Wed Mar 06, 2019 12:30 pm
- Forum: Development
- Topic: Quasirandom sampler
- Replies: 44
- Views: 20757
Re: Quasirandom sampler
Great, so if there is a build I'm willing to give it a go.
- Wed Mar 06, 2019 12:16 pm
- Forum: Development
- Topic: Quasirandom sampler
- Replies: 44
- Views: 20757
Re: Quasirandom sampler
Is there a build to test this out? PS: patterns only matter if it throws off denoiser (this could damage preview quality) I can send you my build files if you really want, but I don't know if it is of any use Actually now that I think about it, I would need to have the sampler exposed in blender to...
- Wed Mar 06, 2019 12:02 pm
- Forum: Development
- Topic: Quasirandom sampler
- Replies: 44
- Views: 20757
Re: Quasirandom sampler
Is there a build to test this out?
PS: patterns only matter if it throws off denoiser (this could damage preview quality)
PS: patterns only matter if it throws off denoiser (this could damage preview quality)
- Tue Mar 05, 2019 8:17 am
- Forum: Development
- Topic: LuxCore standalone questions
- Replies: 30
- Views: 21206
Re: LuxCore standalone questions
Why isn't this a default? It is kinda weird to see renderer UI have a color cast to it like it does now. It's almost like Dade is intentionally trying to throw people's color perception off, in a color sensitive work! :D It's more of a testing tool for devs, i'm all in with LuxCore blender internal...
- Tue Mar 05, 2019 6:14 am
- Forum: Development
- Topic: LuxCore standalone questions
- Replies: 30
- Views: 21206
Re: LuxCore standalone questions
If anybody likes to change their color scheme, the stats window color is in luxcoreapp.cpp ImVec4 LuxCoreApp::colLabel = ImVec4( Most of it can be found in imgui.cpp ImGuiStyle::ImGuiStyle() LuxCoreRender Stats Window Colors.jpg Why isn't this a default? It is kinda weird to see renderer UI have a ...
- Mon Mar 04, 2019 6:53 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 507791
Re: PhotonGI cache
but why would you force cache on a highly reflective surface? I probably won't look pretty