Search found 319 matches

by wasd
Fri Nov 23, 2018 3:07 pm
Forum: User Support
Topic: About shadows and emission
Replies: 16
Views: 8031

Re: About shadows and emission

With rough glass the bulb looks just about right. I've also added some bump, like on the real thing, but it seems there's a bit too much of it.
Now render is 6 times slower.
by wasd
Fri Nov 23, 2018 1:16 pm
Forum: User Support
Topic: About shadows and emission
Replies: 16
Views: 8031

Re: About shadows and emission

B.Y.O.B. wrote: Fri Nov 23, 2018 12:49 pm You could set the light bulb's glass shader to "architectural", this will let direct light through.
So, the answer for both questions is "no"?
by wasd
Fri Nov 23, 2018 12:31 pm
Forum: User Support
Topic: About shadows and emission
Replies: 16
Views: 8031

About shadows and emission

I have two questions. 1) Is it possible to disable shadow casting for certain mesh? 2) Is it possible to have material that looks like it emits light, but without actually emitting light? I am trying to render incandescent light bulb. I have two options: make filament emitting light or use point lig...
by wasd
Thu Nov 15, 2018 2:55 am
Forum: Development
Topic: BlendLuxCore Particles support
Replies: 14
Views: 14943

Re: BlendLuxCore Particles support

I have a question: does luxcore support particles motion blur now?
by wasd
Thu Nov 08, 2018 11:29 pm
Forum: User Support
Topic: Problem with bump map
Replies: 11
Views: 7508

Re: Problem with bump map

kintuX wrote: Thu Nov 08, 2018 8:54 pm So, maybe it's this UV map orientation that's buggy?
Nope. It's obvious that's it's bump that's bugged. I don't think that's intended behaviour.
by wasd
Mon Nov 05, 2018 8:07 pm
Forum: User Support
Topic: Distorted window
Replies: 10
Views: 5904

Re: Distorted window

From my observation, main cause of window glass distortion is: 1) frame distortion – distorted frame bends glass 2) gravity and atmospheric pressure forces 3) uneven (imperfect) surface For frame distortion I use geometry distortion. For unevennes it would be normal map. I don't like architectural g...
by wasd
Mon Nov 05, 2018 4:26 pm
Forum: User Support
Topic: Problem with bump map
Replies: 11
Views: 7508

Re: Problem with bump map

b1.png
b2.png
bump_lines_2.png
bump_lines_2.png (409 Bytes) Viewed 5962 times
edit:
b4.png
by wasd
Wed Oct 31, 2018 11:21 pm
Forum: User Support
Topic: Problem with bump map
Replies: 11
Views: 7508

Re: Problem with bump map

Bump texture is grey background with black and white lines and black square on it.
Cycles bump:
b1.png
Luxcore bump:
b2.png
Look at the shadows at square depression.

test scene:
bump_bug_b2.zip
(90.3 KiB) Downloaded 188 times
hdri: https://hdrihaven.com/hdri/?h=green_point_park
by wasd
Wed Oct 31, 2018 8:10 pm
Forum: User Support
Topic: Problem with bump map
Replies: 11
Views: 7508

Problem with bump map

I can't get any bump from brick texure.

fBM diffuse color:
1.png
fBM bump:
2.png
Brick diffuse color:
3.png
Brick bump:
4.png
by wasd
Sun Oct 28, 2018 9:27 pm
Forum: User Support
Topic: Does vieport CPU rendering obey CPU Threads parameter?
Replies: 2
Views: 1835

Re: Does vieport CPU rendering obey CPU Threads parameter?

Tested just now & it works well with official BlendLuxCore v2 & v2.1 alpha4. Which addon version are you using? Same version. I wouldn't say it works well, but yeah it probably does obey cpu thread settings, in a weird way though. Did you try to rotate the view while rendering is on? For me...