Search found 57 matches
- Tue Jan 22, 2019 12:59 am
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125131
Re: Mac OS
I've updated the releases for v2.1 on the Github page. I saved and re-labeled my mistake releases but not sure where to put them so just ask if you want them. :lol: I need to setup Azure to archive the builds still, right now it just builds and tests. That'd also get us "latest" builds for...
- Mon Jan 21, 2019 6:57 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125131
Re: Mac OS
Well, that's part amusing, part embarrassing, you'd think I was a newb at this... Apparently, in my scramble of cloning after multiple power outages, I forgot to check out the release tag https://media.giphy.com/media/l0Iy67eveh48xHQFa/source.gif Entertainment aside, cool and lucky it worked. I thin...
- Sun Jan 20, 2019 11:55 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125131
Re: Mac OS
I just uploaded the release. My apologies about the delay, I was traveling and then we had power outages. The lesson from that, building in the /tmp dir is nice to ensure clean builds but not great with intermittent power. :lol: Thanks for the update on what you've been finding, I'm glad to hear it'...
- Thu Dec 13, 2018 8:09 am
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125131
Re: Mac OS
Was bound to happen with terminated support. I'm really wondering where Apple is going to take the GPU stuff, the Nvidia for 10.14 bit seems to be at a stalemate. If anyone wanted to pay me to write Metal kernels I'd do it :lol: Joking aside status of MacOS specifics, currently just focused on suppo...
- Thu Dec 13, 2018 7:52 am
- Forum: User Support
- Topic: OSX, network rendering, lcr 2.1 beta 3
- Replies: 10
- Views: 7091
Re: OSX, network rendering, lcr 2.1 beta 3
Peculiar that it works up to the "PyLuxCore Tools Menu" window and nothing more. Does it look like it crashes? (Window disappears after clicking a button and Python rocket logo in the dock disappears?) What version and method of python3 do you have installed? Is this with or without OpenCL...
- Thu Nov 22, 2018 11:06 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125131
Re: Mac OS
I can do that in the next few days. Good news is MacOS is passing all pyunit tests, bad news I still don't know the root cause. Originally thought it was the smaller image sizes (I'm assuming to make Azure test time faster) but larger sizes are good too. :lol: Luckily, I kept track of the variables ...
- Thu Nov 22, 2018 10:00 pm
- Forum: Development
- Topic: Mac OS
- Replies: 215
- Views: 125131
Re: Mac OS
Wiki option definitely seemed like the best compromise to ensure user decisions of how to install Python3 weren't hindered. I did get the linux clang to compile and all tests passed. (I had to make some changes to LinuxCompileDeps bash files, not sure if I should make a PR so clang on linux can be u...
- Tue Nov 20, 2018 5:52 pm
- Forum: Development
- Topic: LuxCoreRender Project wants you!
- Replies: 91
- Views: 186024
Re: LuxCoreRender Project wants you!
@irregexpr I'll send you a PM with some instructions. I haven't gotten to setting up the MacOSCompile yet, that'll be building scripts and bundling once I have that completed. Currently focused on some test failures trying not to put the cart before the horse.
- Tue Nov 20, 2018 5:49 pm
- Forum: User Support
- Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
- Replies: 19
- Views: 11903
Re: BlendLuxCore-v2.1alpha4-mac64-opencl
No worries on trying to track all those combos, that's a lot of work to go back and do just for documentation. Some things that are super helpful when finding these issues and trying to reproduce them as a developer are: Link to the file that's not working Any settings not built into the link A cras...
- Tue Nov 20, 2018 8:31 am
- Forum: User Support
- Topic: BlendLuxCore-v2.1alpha4-mac64-opencl
- Replies: 19
- Views: 11903
Re: BlendLuxCore-v2.1alpha4-mac64-opencl
Hi all, Sorry I didn't notice this whole User Support area earlier. I was thinking it was quiet over on the developer MacOS post. :lol: More of a general where I'm at for priority of things The blender network button not supported is in the works, just figuring out the proper blender add-on way. I'd...