Search found 234 matches

by lighting_freak
Tue Feb 13, 2018 5:57 am
Forum: User Support
Topic: Crash with small spread angles
Replies: 23
Views: 15804

Re: Crash with small spread angles

Hi, This points directly to the next question... how is the energy management in area and laser light sources? How do you solve this in volume emitters? It might be to early to push functionality requests to you but do you think it might be possible to change the material emitter into an energy cons...
by lighting_freak
Mon Feb 12, 2018 6:57 pm
Forum: User Support
Topic: Crash with small spread angles
Replies: 23
Views: 15804

Re: Crash with small spread angles

Hi,

does that mean, that I don't get 1 lumens output if I enter 1 lumen (1 watt and 1 efficiacy) and an angle smaller 90deg?

BR
by lighting_freak
Mon Feb 12, 2018 5:42 am
Forum: User Support
Topic: Crash after few minutes of rendering
Replies: 10
Views: 9165

Re: Crash after few minutes of rendering

Hi,

I ran it over night. 2200 samples without error.
I guess is working now. Thank you.

Is there any difference between the pyluxcore you send me and the one that is integrated in BlendLuxCore alpha 4.0 package that is on the download site?

BR
by lighting_freak
Sun Feb 11, 2018 7:55 pm
Forum: User Support
Topic: Crash with small spread angles
Replies: 23
Views: 15804

Re: Crash with small spread angles

Hi
This:

laser.jpg
Sure... :oops:

One more question, why is the amount of emitted energy depending on the spread angle?
In my mind each surface element (tri) emits light dependent on it size (area) but not the direction.
Thanks.

BR
by lighting_freak
Sun Feb 11, 2018 7:09 pm
Forum: User Support
Topic: Crash after few minutes of rendering
Replies: 10
Views: 9165

Re: Crash after few minutes of rendering

Well, OK... The message has disappeared and now it's crashing again... :) I played a bit around with the scene of the LED. The crash is definetly related to the surface emitters that I put on the chip surfaces. If those were disabled the scene renders without any issues (test to 800 samples). OSRAM ...
by lighting_freak
Sun Feb 11, 2018 4:59 pm
Forum: User Support
Topic: Crash after few minutes of rendering
Replies: 10
Views: 9165

Re: Crash after few minutes of rendering

Hi, I followed your request and removed files and complete folders. It didn't help: [LuxRays][10.624] [Device Quadro 2000M Intersect] Accumulation buffer buffer siz e: 189Kbytes [LuxCore][10.624] [Reinhard02ToneMap] Defined symbols: -D LUXRAYS_OPENCL_KERNEL -D SLG_OPENCL_KERNEL [LuxCore][10.639] [Re...
by lighting_freak
Sun Feb 11, 2018 11:51 am
Forum: User Support
Topic: Crash after few minutes of rendering
Replies: 10
Views: 9165

Re: Crash after few minutes of rendering

Hi, just saw that I forgot to update from alpha 3.0 to alpha 4.0. Now there is no crash in Blender anymore, but rendering stops with that error message. module 'BlendLuxCore.utils.render' has no attribute 'find_optimal_clamp_value' I think your first idea points into right direction. Might be a hard...
by lighting_freak
Sun Feb 11, 2018 11:13 am
Forum: User Support
Topic: Crash after few minutes of rendering
Replies: 10
Views: 9165

Crash after few minutes of rendering

Hi, I don't know how to specify this crash, that why I'm starting this thread without doing an error report on github. This scene crashes in the middle of rendering process. It crashes in "luxcoreui" as well as in Blender plug-in. This is the error code from blender console from loading th...
by lighting_freak
Sun Feb 11, 2018 11:06 am
Forum: User Support
Topic: Crash with small spread angles
Replies: 23
Views: 15804

Re: Crash with small spread angles

Hi,

with "laser light source" you're meaning the "Area" option, or did I miss anything in new lux core?
light_sources.JPG
light_sources.JPG (10.89 KiB) Viewed 5897 times
BR
by lighting_freak
Sat Feb 10, 2018 12:25 pm
Forum: User Support
Topic: Crash with small spread angles
Replies: 23
Views: 15804

Re: Crash with small spread angles

Hi,

I've tried to replace the circle with a square plane. (Edge size 2mm)
It should be 2 tris only, am I right? It's still crashing while using angles below 20 degrees.

BR