Search found 52 matches
- Sat Feb 08, 2020 6:59 pm
- Forum: Works in Progress
- Topic: Hey that's pretty good (Caustic)
- Replies: 3
- Views: 3987
Re: Hey that's pretty good (Caustic)
Looks good!!! Took u how long render?
- Sun Jun 16, 2019 7:01 am
- Forum: News
- Topic: LuxCoreRender v2.2beta2 released
- Replies: 18
- Views: 18410
Re: LuxCoreRender v2.2beta2 released
THANK YOU VERY VERY MUCH !!!!!!!!!!!!!!!!!!!!!!!!!
- Tue Jun 11, 2019 9:07 am
- Forum: Finished Work
- Topic: First simple interior
- Replies: 5
- Views: 3947
Re: First simple interior
Looks good!
- Wed Apr 10, 2019 10:54 am
- Forum: Finished Work
- Topic: Luxcore PhotonGi tutorial
- Replies: 6
- Views: 4671
Re: Luxcore PhotonGi tutorial
Thank you for these tutorials!
- Thu Mar 28, 2019 4:32 pm
- Forum: General Discussion
- Topic: Blog
- Replies: 10
- Views: 6497
Re: Blog
Blog is a good idea, although i buy the idea of getting a facebook page just like Dada said, because we need more people to visit this blog. Cycles has one and they are amass users daily, you need to go on cycles's facebook page, a considerable amount of cycles users stumbled upon cycles gallery on ...
- Sat Mar 23, 2019 11:57 am
- Forum: Finished Work
- Topic: Impressed with Interior Denoising
- Replies: 3
- Views: 3185
Re: Impressed with Interior Denoising
I decided to model a 'complex' indoor scene to test the abilities of OIDN when it comes to more complex edge situations. This scene contains 1.5 million triangles, but more importantly, over 20 million hair particles on the carpet, cussions, and grass outside the window. You'll notice that all (to ...
- Tue Mar 12, 2019 8:11 pm
- Forum: User Support
- Topic: Shader view vs rendered image
- Replies: 8
- Views: 4023
Re: Shader view vs rendered image
When I increased the noise size and distortion in the noise node, the effect became visible, but noise textures were stretched It sounds like a scale problem, the size of the sphere is 0.1m, what is the scale of the cube ? You can adjust the 3D mapping (first node at left) scale and the preview sph...
- Tue Mar 12, 2019 12:34 pm
- Forum: User Support
- Topic: Shader view vs rendered image
- Replies: 8
- Views: 4023
Re: Shader view vs rendered image
The "sphere size" is the diameter of the preview sphere, not the radius. The default cube is 2m in diameter, not 1m. So set the sphere size to 2 and it should work. Thank you, someone already helped me out. I used sphere 5.00 on the preview, which matched with the size of the rendered ima...
- Tue Mar 12, 2019 11:21 am
- Forum: User Support
- Topic: Shader view vs rendered image
- Replies: 8
- Views: 4023
Re: Shader view vs rendered image
When I increased the noise size and distortion in the noise node, the effect became visible, but noise textures were stretched It sounds like a scale problem, the size of the sphere is 0.1m, what is the scale of the cube ? You can adjust the 3D mapping (first node at left) scale and the preview sph...
- Tue Mar 12, 2019 9:31 am
- Forum: User Support
- Topic: Shader view vs rendered image
- Replies: 8
- Views: 4023
Re: Shader view vs rendered image
When I increased the noise size and distortion in the noise node, the effect became visible, but noise textures were stretched