Search found 2730 matches

by Sharlybg
Tue Apr 21, 2020 3:39 pm
Forum: General Discussion
Topic: Luxviewer
Replies: 1
Views: 2585

Luxviewer

Just navigating on the web and fall on this on youtube :

https://www.youtube.com/watch?v=ZbIUVm494o4

An Android App to manage your Lux light group on your phone.
by Sharlybg
Tue Apr 21, 2020 9:42 am
Forum: Development
Topic: PATHGPU with OpenCL and CUDA support
Replies: 78
Views: 38374

Re: PATHGPU with OpenCL and CUDA support

acasta69 wrote: Tue Apr 21, 2020 8:13 am I gave it a try and... :(
On my system OpenCL runs about 9% faster than Cuda.
maybe this will vary from card to card also that run on 2070 super and you probably on GTX 970. but as Dade say he assume there is more performance left.
by Sharlybg
Tue Apr 21, 2020 9:26 am
Forum: Finished Work
Topic: Shader ball Example scene
Replies: 11
Views: 7773

Re: Shader ball Example scene

Woahou never mind i could see this in real life it is really amazing. :D
what is your 3D printer model. it does a great job thank for sharing this nice pic !
by Sharlybg
Tue Apr 21, 2020 9:23 am
Forum: Finished Work
Topic: First Try
Replies: 17
Views: 8469

Re: First Try

x Light Paths (default setting) Add Light Tracing (default setting) Clamping : max Brightness: 0.70 (value suggested) x LuxCoreDenoiser OIDN - 6000 x LuxCore Halt conditions 150 samples x LuxCore Caches: x PhtonGI Cache (default setting) x Environnement Light Cache (default setting) x Direct Light ...
by Sharlybg
Mon Apr 20, 2020 4:17 pm
Forum: Finished Work
Topic: First Try
Replies: 17
Views: 8469

Re: First Try

No light cache ?
If yes what setting ?
what is your clamping value ?

sorry for asking so many question. the reason for that is that some time people loose a lot of performance due to setting issue.
by Sharlybg
Mon Apr 20, 2020 3:25 pm
Forum: Finished Work
Topic: First Try
Replies: 17
Views: 8469

Re: First Try

can we ask a bit about render time and hardware also settings ?
by Sharlybg
Mon Apr 20, 2020 2:10 pm
Forum: Development
Topic: PATHGPU with OpenCL and CUDA support
Replies: 78
Views: 38374

Re: PATHGPU with OpenCL and CUDA support

:shock: :o :shock:

what what YESSSSSSSSSSS Yessssss YESSSSSSS !
Make me feel Like Leclerc Win at MONZA 2019 F1 GP.

Even the title is a breaking news woahou......... :D :D
by Sharlybg
Mon Apr 20, 2020 2:01 pm
Forum: Finished Work
Topic: Shader ball Example scene
Replies: 11
Views: 7773

Shader ball Example scene

Many users ask for the tutorial shader ball so here it is with the carpaint on top :
shader_ball.jpg
BLEND_File
The attachment Lux_Shader_Ball.blend is no longer available
by Sharlybg
Mon Apr 20, 2020 1:09 pm
Forum: Development
Topic: Mantaflow fluid support
Replies: 9
Views: 4745

Re: Mantaflow fluid support

neo2068 wrote: Sat Apr 18, 2020 2:06 pm I have pushed a first fix for support of mantaflow in Blender 2.82. There are a lot of bugs in Blender still. It crashes very often.
THANKS A lOT Neo2068 for the good job it work i've some test in mind for smoke :
Capture d'écran 2020-04-20 13.07.37.png
by Sharlybg
Mon Apr 20, 2020 1:04 pm
Forum: Development
Topic: BlendLuxCore Development
Replies: 911
Views: 520130

Re: BlendLuxCore Development

Can the opencl compiling be remove in the current alpha of 2.4 ? it is annoying to that it tell you it will happen once and come again and again. at the ends you don't know what to believe :?

i mean that it really happen once ?