Search found 456 matches

by marcatore
Fri Feb 08, 2019 8:53 am
Forum: News
Topic: LuxCoreRender daily/automatic builds
Replies: 222
Views: 327384

Re: LuxCoreRender daily/automatic builds

Thank you lacilaci for the quick&easy "guide".

Tried today and it works!!

Nice, now I can play with the last features
by marcatore
Thu Jan 31, 2019 7:55 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 503154

Re: PhotonGI cache

About splotchiness in the "corner".... could have meaning to evaluate something like an ambient occlusion that drive ( focus) the photons in that regions? (Sorry for the uncorrect words... as Ambient Occlusion I mean a way to estimate the geometry intersections just in a radius) Just for r...
by marcatore
Wed Jan 30, 2019 7:47 am
Forum: Development
Topic: OpenImageDenoise
Replies: 313
Views: 156916

Re: OpenImageDenoise

Well, from the BYOB tests it's clear that there's no race.
This new denoiser seems really powerful.
by marcatore
Mon Jan 28, 2019 3:12 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 503154

Re: PhotonGI cache

Dade wrote: Mon Jan 28, 2019 2:11 pm ... an alpha0 release (aka open the hell's gate !).
Ahahahaha :) I'ts true! We're devils :twisted:
by marcatore
Mon Jan 28, 2019 7:53 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 503154

Re: PhotonGI cache

Added the multi-threads support for visibility particles tracing. A 5 minutes rendering with the latest version: test.jpg About 10 seconds of pre-processing :!: Too much time... we NEED realtime... ahahahahah I don't want to take a tea waiting for the final render :) @Dade I think it's a great achi...
by marcatore
Fri Jan 25, 2019 7:50 am
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 503154

Re: PhotonGI cache

Can't wait to try it :)
by marcatore
Mon Jan 21, 2019 1:08 pm
Forum: Development
Topic: PhotonGI cache
Replies: 1083
Views: 503154

Re: PhotonGI cache

I think the need for this depends on how much trial and error is involved to find the right settings for the PhotonGI cache. If you need a lot of trial and error, starting 10 renders or so until you found good setttings for photon count, radius etc., then it would be very good to have this pre-visu...
by marcatore
Fri Jan 11, 2019 1:31 pm
Forum: General Discussion
Topic: BlendLuxCore for B2.8 - anytime, biased comparison will be
Replies: 33
Views: 31404

Re: BlendLuxCore for B2.8 - anytime, biased comparison will be

Gentlemeeeeeen... Start your (render) eeeeengineeees!!!!! :D

Great news.
by marcatore
Tue Jan 08, 2019 8:12 am
Forum: User Support
Topic: Direct Light cache: how to avoid splotches?
Replies: 65
Views: 32117

Re: Direct Light cache: how to avoid splotches?

Dade wrote: Sun Dec 23, 2018 3:43 pm I was using a DLSC warmup samples value of 128-256 in my tests, can you try ?
I did it but with no a real success. Splothes again.
256warmup.png
And I've disabled the DLCS option in the sign material.