Thank you lacilaci for the quick&easy "guide".
Tried today and it works!!
Nice, now I can play with the last features
Search found 456 matches
- Fri Feb 08, 2019 8:53 am
- Forum: News
- Topic: LuxCoreRender daily/automatic builds
- Replies: 222
- Views: 327384
- Thu Jan 31, 2019 7:55 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 503154
Re: PhotonGI cache
About splotchiness in the "corner".... could have meaning to evaluate something like an ambient occlusion that drive ( focus) the photons in that regions? (Sorry for the uncorrect words... as Ambient Occlusion I mean a way to estimate the geometry intersections just in a radius) Just for r...
- Wed Jan 30, 2019 7:47 am
- Forum: Development
- Topic: OpenImageDenoise
- Replies: 313
- Views: 156916
Re: OpenImageDenoise
Well, from the BYOB tests it's clear that there's no race.
This new denoiser seems really powerful.
This new denoiser seems really powerful.
- Mon Jan 28, 2019 3:12 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 503154
- Mon Jan 28, 2019 7:53 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 503154
Re: PhotonGI cache
Added the multi-threads support for visibility particles tracing. A 5 minutes rendering with the latest version: test.jpg About 10 seconds of pre-processing :!: Too much time... we NEED realtime... ahahahahah I don't want to take a tea waiting for the final render :) @Dade I think it's a great achi...
- Fri Jan 25, 2019 7:50 am
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 503154
Re: PhotonGI cache
Can't wait to try it
- Mon Jan 21, 2019 1:08 pm
- Forum: Development
- Topic: PhotonGI cache
- Replies: 1083
- Views: 503154
Re: PhotonGI cache
I think the need for this depends on how much trial and error is involved to find the right settings for the PhotonGI cache. If you need a lot of trial and error, starting 10 renders or so until you found good setttings for photon count, radius etc., then it would be very good to have this pre-visu...
- Fri Jan 11, 2019 1:31 pm
- Forum: General Discussion
- Topic: BlendLuxCore for B2.8 - anytime, biased comparison will be
- Replies: 33
- Views: 31404
Re: BlendLuxCore for B2.8 - anytime, biased comparison will be
Gentlemeeeeeen... Start your (render) eeeeengineeees!!!!!
Great news.
Great news.
- Wed Jan 09, 2019 11:28 am
- Forum: User Support
- Topic: Direct Light cache: how to avoid splotches?
- Replies: 65
- Views: 32117
- Tue Jan 08, 2019 8:12 am
- Forum: User Support
- Topic: Direct Light cache: how to avoid splotches?
- Replies: 65
- Views: 32117