Triple beam splitter
Beams which go toward object (mesh) are not visible. Those going toward nothing are visible.
"Floor" on the second image has Null material. Mirror 3 is absent, don't mind the number.
Search found 319 matches
- Thu Jul 05, 2018 1:04 am
- Forum: User Support
- Topic: Bidirectional strange with glossy material
- Replies: 20
- Views: 11830
- Thu Jul 05, 2018 12:27 am
- Forum: User Support
- Topic: Bidirectional strange with glossy material
- Replies: 20
- Views: 11830
- Wed Jul 04, 2018 10:25 pm
- Forum: User Support
- Topic: Bidirectional strange with glossy material
- Replies: 20
- Views: 11830
Re: Bidirectional strange with glossy material
It's even funnier with mirrors: the beam is seen only after mirror 3, which is the third mirror on its path.
- Wed Jul 04, 2018 9:54 pm
- Forum: User Support
- Topic: Bidirectional strange with glossy material
- Replies: 20
- Views: 11830
Re: Bidirectional strange with glossy material
This is my experiments with a container (HDRI not included): There's homogeneous volume above "table" to make beam visible. With nothing on the its path, laser is clearly seen. 1.png Laser is seen in the "air" past container, but not before. 2.png With polystyrene sphere on laser...
- Fri May 18, 2018 8:23 am
- Forum: User Support
- Topic: Homogeneous volume absorption depth
- Replies: 15
- Views: 9667
Re: Homogeneous volume absorption depth
I can reproduce a weird view-dependent effect in your scene. https://youtu.be/oDtza9dQTYs edit: I have check if the cause is this bug: https://github.com/LuxCoreRender/LuxCore/issues/106 But even with a pyluxcore from the v2.0.x branch the problem appears. It also happens with sun+sky instead of an...
- Fri May 18, 2018 2:47 am
- Forum: User Support
- Topic: Homogeneous volume absorption depth
- Replies: 15
- Views: 9667
Re: Homogeneous volume absorption depth
You are confusing object transparency (or opacity if you prefer) with object surface+volume. Transparency makes all object (surface+volume) transparent, like with alpha channel. In your case must be set to 0, it is not what you are looking for. The object material describes the surface (i.e. the &q...
- Thu May 17, 2018 8:46 pm
- Forum: User Support
- Topic: Homogeneous volume absorption depth
- Replies: 15
- Views: 9667
- Thu May 17, 2018 6:47 pm
- Forum: User Support
- Topic: Homogeneous volume absorption depth
- Replies: 15
- Views: 9667
Re: Homogeneous volume absorption depth
OK. I get it. Volumes just don't really work with anything but Null material.
- Thu May 17, 2018 6:04 pm
- Forum: User Support
- Topic: Homogeneous volume absorption depth
- Replies: 15
- Views: 9667
Re: Homogeneous volume absorption depth
Do you have an example scene, which shows the difference in absorption depth? I still cannot figure out how absorption depth affects the material. The absorption depth is the distance after which a white light ray (1, 1, 1) has the color that is specified as absorption color. You can see the effect...
- Thu May 17, 2018 3:52 pm
- Forum: User Support
- Topic: Homogeneous volume absorption depth
- Replies: 15
- Views: 9667
Re: Homogeneous volume absorption depth
The transmission color of the glossy translucent mat is black, so the volume does not make any difference because no light is transmitted. Do you have an example scene, which shows the difference in absorption depth? I still cannot figure out how absorption depth affects the material. This scene ha...