Search found 3441 matches
- Tue Feb 13, 2018 12:31 pm
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 523221
Re: BlendLuxCore Development
I did not get around to implement IOR support for the glossy node yet. However, as far as I know the IOR is just an alternative way of specifying the specular color (or rather, brightness). In both cases, when you use specular color or IOR to specify the reflection brightness, the material will simu...
- Tue Feb 13, 2018 12:09 pm
- Forum: User Support
- Topic: IES file and soft shadow
- Replies: 8
- Views: 7374
Re: IES file and soft shadow
If possible this would be enough for most use cases I think.
Of course it's a bit of a bad idea to add a new invisible, but very noisy area light
- Tue Feb 13, 2018 12:06 pm
- Forum: User Support
- Topic: Error while rendering
- Replies: 3
- Views: 3494
Re: Error while rendering
As Dade said.
I'm currently restructuring pyluxcoreforblender a bit so it currently can't be used with BlendLuxCore.
We are not in release phase, so it's perfectly normal for stuff to be broken (temporarily).
If you need a "stable" build, use the latest release.
I'm currently restructuring pyluxcoreforblender a bit so it currently can't be used with BlendLuxCore.
We are not in release phase, so it's perfectly normal for stuff to be broken (temporarily).
If you need a "stable" build, use the latest release.
- Tue Feb 13, 2018 10:56 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 523221
Re: BlendLuxCore Development
Where's Fresnel on Glossy and/or node for mixing? Glossy has these options: https://wiki.luxcorerender.org/LuxCore_SDL_Reference_Manual_v2.0#Type:_glossy2 What do you mean exactly? A view-dependent mix factor like the Cycles "Blend" node? Currently LuxCore does not offer this, but I think...
- Tue Feb 13, 2018 10:52 am
- Forum: User Support
- Topic: IES file and soft shadow
- Replies: 8
- Views: 7374
Re: IES file and soft shadow
Yes, sometimes I also wish we had a non-intersectible area light that is invisible to the camera (and sometimes also invisible in specular/glossy reflections).
- Tue Feb 13, 2018 7:56 am
- Forum: Development
- Topic: BlendLuxCore Development
- Replies: 911
- Views: 523221
Re: BlendLuxCore Development
They were added after the release of alpha4.
- Sun Feb 11, 2018 5:05 pm
- Forum: User Support
- Topic: Crash after few minutes of rendering
- Replies: 10
- Views: 9173
Re: Crash after few minutes of rendering
It looks to me like it helped because the error "module 'BlendLuxCore.utils.render' has no attribute 'find_optimal_clamp_value" is gone and the clamp value is computed again.
- Sun Feb 11, 2018 4:39 pm
- Forum: User Support
- Topic: UV Mapping Rotation
- Replies: 10
- Views: 12296
- Sun Feb 11, 2018 3:33 pm
- Forum: User Support
- Topic: UV Mapping Rotation
- Replies: 10
- Views: 12296
UV Mapping Rotation
Hi,
is there a reason why there's no "rotation" option for 2D mappings?
We can only scale and translate it.
Can this feature be added?
is there a reason why there's no "rotation" option for 2D mappings?
We can only scale and translate it.
Can this feature be added?
- Sun Feb 11, 2018 1:36 pm
- Forum: User Support
- Topic: Crash after few minutes of rendering
- Replies: 10
- Views: 9173
Re: Crash after few minutes of rendering
Try to remove the BlendLuxCore addon folder completely and then re-installing it.
It looks like you have some outdated python files in there.
It looks like you have some outdated python files in there.