In your images it's not too dark in null material just in glass material.
My experience is that volumes much darker in glass material than in null.
So I suggest that use glass material for juice and set low parametets to the volume, then start to strengthen.
Search found 235 matches
- Wed Aug 14, 2019 10:19 am
- Forum: User Support
- Topic: dark juice
- Replies: 131
- Views: 53454
- Wed Aug 14, 2019 9:57 am
- Forum: User Support
- Topic: dark juice
- Replies: 131
- Views: 53454
Re: dark juice
Use glass material for juice instead of null, then tweak volume settings until it doesn't look fine.
After that it will look good in the glass object too.
After that it will look good in the glass object too.
- Tue Aug 13, 2019 9:08 pm
- Forum: User Support
- Topic: Computer for Luxcorerender
- Replies: 22
- Views: 13473
- Sun Aug 11, 2019 11:47 am
- Forum: Development
- Topic: Shadow Terminator problem
- Replies: 78
- Views: 34910
- Sun Aug 11, 2019 9:27 am
- Forum: Development
- Topic: Shadow Terminator problem
- Replies: 78
- Views: 34910
Re: Shadow Terminator problem
After some comparisons I think again, that something is not perfect with LuxCore bump mapping. Left side is highly subdivided and has displacement modifier with the bump texture. Right side is low poly and has bump mapping with the same bump texture. Cycles: bump-test3-cycles.jpg LuxCore after shado...
- Sat Aug 10, 2019 8:43 pm
- Forum: Development
- Topic: Shadow Terminator problem
- Replies: 78
- Views: 34910
Re: Shadow Terminator problem
So do we know why are these dark patches and how to fix that? I wonder how is it that other renderers don't suffer from this. Maybe some dirty tricks to limit normals or bump strenght? I made some tests today, and found that in your case the noise from the jpeg artifacts causes issues. You shouldn'...
- Sat Aug 10, 2019 8:09 am
- Forum: Development
- Topic: Shadow Terminator problem
- Replies: 78
- Views: 34910
Re: Shadow Terminator problem
I think it is related, that strong bump mapping flips normals:
Without bump:
With bump:
Edit: blend file attached
Without bump:
With bump:
Edit: blend file attached
- Fri Aug 09, 2019 10:57 am
- Forum: Development
- Topic: Shadow Terminator problem
- Replies: 78
- Views: 34910
Re: Shadow Terminator problem
The light softness is very different. Try with a distant mesh light instead.
- Thu Aug 08, 2019 5:46 pm
- Forum: User Support
- Topic: Light tracing and pool
- Replies: 43
- Views: 19273
Re: Light tracing and pool
You could use some wavy textured emission (with disabled DLS) on the bottom of the pool.
(Of course, this is a crappy, fake solution that even Cycles able to do, but it looks, there isn't any better solution here either at the moment.)
(Of course, this is a crappy, fake solution that even Cycles able to do, but it looks, there isn't any better solution here either at the moment.)
- Wed Aug 07, 2019 8:30 pm
- Forum: News
- Topic: LuxCoreRender v2.2beta3 released
- Replies: 26
- Views: 23983
Re: LuxCoreRender v2.2beta3 released
Impressive!