oh... never mind
Search found 26 matches
- Thu Feb 27, 2020 3:46 pm
- Forum: User Support
- Topic: Infinite reflection mirror (physically accurate)
- Replies: 6
- Views: 3197
- Thu Feb 27, 2020 3:41 pm
- Forum: User Support
- Topic: Infinite reflection mirror (physically accurate)
- Replies: 6
- Views: 3197
Re: Infinite reflection mirror (physically accurate)
It depends on the reflectivity of the mirror, just do some tests with higher/lower path depths. the mirror seems not to meet the mirror criteria or I am doing something wrong https://physics.stackexchange.com/questions/305329/are-infinite-reflections-between-two-mirrors-really-infinite Mirror https...
- Thu Feb 27, 2020 6:01 am
- Forum: User Support
- Topic: Infinite reflection mirror (physically accurate)
- Replies: 6
- Views: 3197
Infinite reflection mirror (physically accurate)
Little else, what the title says What would be the number of rebounds for this in general? https://i.ibb.co/cFJ1mWm/KhQu6.jpg https://i.ibb.co/DCCgMdb/main-qimg-7d84fd6cea1b89c60b4c6455f651381f.png https://i.ibb.co/McKCmch/main-qimg-5847da3d896284792785c1af57903675.jpg https://i.ibb.co/9VVFRRr/TwpBO...
- Sat Feb 15, 2020 4:47 pm
- Forum: User Support
- Topic: Clamping compromising scene
- Replies: 1
- Views: 1122
- Sat Feb 15, 2020 2:14 pm
- Forum: User Support
- Topic: LuxCore and Animation
- Replies: 5
- Views: 3206
- Sat Feb 15, 2020 10:09 am
- Forum: User Support
- Topic: LuxCore and Animation
- Replies: 5
- Views: 3206
- Sat Feb 15, 2020 10:06 am
- Forum: Works in Progress
- Topic: Spheres scene challenge
- Replies: 40
- Views: 28695
Re: Spheres scene challenge
Barely 5000 samples :? It just dawned on me that the problem with the incoming light could be easily solved by putting a glass pane in front of the emitting plane, outside of the screen. Then it will be a caustic beam like the rest and rendered quickly with light tracing :idea: It is true! Very goo...
- Tue Feb 11, 2020 1:18 am
- Forum: Works in Progress
- Topic: Spheres scene challenge
- Replies: 40
- Views: 28695
- Sun Feb 09, 2020 5:33 pm
- Forum: Works in Progress
- Topic: Spheres scene challenge
- Replies: 40
- Views: 28695
Re: Spheres scene challenge
I didn't save that one, but was able to recreate it for v2.3beta on Blender 2.81a. The "incoming beam" directly from the IES light is not rendered by light tracing (because no caustic before going through the first sphere) and therefore extremely slow to converge. I did never finish this ...
- Sat Feb 08, 2020 7:22 pm
- Forum: Works in Progress
- Topic: Hey that's pretty good (Caustic)
- Replies: 3
- Views: 4049
Re: Hey that's pretty good (Caustic)
Looks good!!! Took u how long render? Test report: This test was done with an Intel I5 and a GTX 1050 Ti with 32 GB of RAM. First example: Path OpenCL with Sobol and clamping of 10.9. Only Path Tracing without any option activated. Time: 28 minutes 2000 Samples + Node denoise. https://i.ibb.co/3WVh...